package io.dico.parcels2.util data class Region(val origin: Vec3i, val size: Vec3i) { val blockCount: Int get() = size.x * size.y * size.z val center: Vec3d get() { val x = (origin.x + size.x) / 2.0 val y = (origin.y + size.y) / 2.0 val z = (origin.z + size.z) / 2.0 return Vec3d(x, y, z) } fun withSize(size: Vec3i): Region { if (size == this.size) return this return Region(origin, size) } }