package io.dico.parcels2.util.math import org.bukkit.Location import org.bukkit.World import org.bukkit.block.Block import org.bukkit.block.BlockFace data class Vec3i( val x: Int, val y: Int, val z: Int ) { constructor(loc: Location) : this(loc.blockX, loc.blockY, loc.blockZ) constructor(block: Block) : this(block.x, block.y, block.z) fun toVec2i() = Vec2i(x, z) operator fun plus(o: Vec3i) = Vec3i(x + o.x, y + o.y, z + o.z) operator fun minus(o: Vec3i) = Vec3i(x - o.x, y - o.y, z - o.z) infix fun addX(o: Int) = Vec3i(x + o, y, z) infix fun addY(o: Int) = Vec3i(x, y + o, z) infix fun addZ(o: Int) = Vec3i(x, y, z + o) infix fun withX(o: Int) = Vec3i(o, y, z) infix fun withY(o: Int) = Vec3i(x, o, z) infix fun withZ(o: Int) = Vec3i(x, y, o) fun add(ox: Int, oy: Int, oz: Int) = Vec3i(x + ox, y + oy, z + oz) fun neg() = Vec3i(-x, -y, -z) fun clampMax(o: Vec3i) = Vec3i(x.clampMax(o.x), y.clampMax(o.y), z.clampMax(o.z)) operator fun get(dimension: Dimension) = when (dimension) { Dimension.X -> x Dimension.Y -> y Dimension.Z -> z } fun with(dimension: Dimension, value: Int) = when (dimension) { Dimension.X -> withX(value) Dimension.Y -> withY(value) Dimension.Z -> withZ(value) } fun add(dimension: Dimension, value: Int) = when (dimension) { Dimension.X -> addX(value) Dimension.Y -> addY(value) Dimension.Z -> addZ(value) } companion object { private operator fun invoke(face: BlockFace) = Vec3i(face.modX, face.modY, face.modZ) val down = Vec3i(BlockFace.DOWN) val up = Vec3i(BlockFace.UP) val north = Vec3i(BlockFace.NORTH) val east = Vec3i(BlockFace.EAST) val south = Vec3i(BlockFace.SOUTH) val west = Vec3i(BlockFace.WEST) fun convert(face: BlockFace) = when (face) { BlockFace.DOWN -> down BlockFace.UP -> up BlockFace.NORTH -> north BlockFace.EAST -> east BlockFace.SOUTH -> south BlockFace.WEST -> west else -> Vec3i(face) } } } @Suppress("NOTHING_TO_INLINE") inline operator fun World.get(vec: Vec3i): Block = getBlockAt(vec.x, vec.y, vec.z) /* private /*inline */class IVec3i(private val data: Long) { private companion object { const val mask = 0x001F_FFFF const val max: Int = 0x000F_FFFF // +1048575 const val min: Int = -max - 1 // -1048575 // 0xFFF0_0000 @Suppress("NOTHING_TO_INLINE") inline fun Int.compressIntoLong(offset: Int): Long { if (this !in min..max) throw IllegalArgumentException() return and(mask).toLong().shl(offset) } @Suppress("NOTHING_TO_INLINE") inline fun Long.extractInt(offset: Int): Int { val result = ushr(offset).toInt().and(mask) return if (result > max) result or mask.inv() else result } } constructor(x: Int, y: Int, z: Int) : this( x.compressIntoLong(42) or y.compressIntoLong(21) or z.compressIntoLong(0)) val x: Int get() = data.extractInt(42) val y: Int get() = data.extractInt(21) val z: Int get() = data.extractInt(0) } */