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package io.dico.parcels2
import com.fasterxml.jackson.annotation.JsonIgnore
import io.dico.parcels2.blockvisitor.TickWorktimeOptions
import io.dico.parcels2.storage.Storage
import io.dico.parcels2.storage.StorageFactory
import io.dico.parcels2.storage.yamlObjectMapper
import org.bukkit.Bukkit.createBlockData
import org.bukkit.GameMode
import org.bukkit.Material
import org.bukkit.block.Biome
import org.bukkit.block.data.BlockData
import java.io.Reader
import java.io.Writer
import java.util.*
class Options {
var worlds: Map<String, WorldOptions> = HashMap()
private set
var storage: StorageOptions = StorageOptions("postgresql", DataConnectionOptions())
var tickWorktime: TickWorktimeOptions = TickWorktimeOptions(20, 1)
fun addWorld(name: String, options: WorldOptions) = (worlds as MutableMap).put(name, options)
fun writeTo(writer: Writer) = yamlObjectMapper.writeValue(writer, this)
fun mergeFrom(reader: Reader) = yamlObjectMapper.readerForUpdating(this).readValue<Options>(reader)
override fun toString(): String = yamlObjectMapper.writeValueAsString(this)
}
data class WorldOptions(var gameMode: GameMode? = GameMode.CREATIVE,
var dayTime: Boolean = true,
var noWeather: Boolean = true,
var preventWeatherBlockChanges: Boolean = true,
var preventBlockSpread: Boolean = true, // TODO
var dropEntityItems: Boolean = true,
var doTileDrops: Boolean = false,
var disableExplosions: Boolean = true,
var blockPortalCreation: Boolean = true,
var blockMobSpawning: Boolean = true,
var blockedItems: Set<Material> = EnumSet.of(Material.FLINT_AND_STEEL, Material.SNOWBALL),
var axisLimit: Int = 10,
var generator: GeneratorOptions = DefaultGeneratorOptions()) {
}
abstract class GeneratorOptions {
abstract fun generatorFactory(): GeneratorFactory
fun getGenerator(worlds: Worlds, worldName: String) = generatorFactory().newParcelGenerator(worlds, worldName, this)
}
data class DefaultGeneratorOptions(var defaultBiome: Biome = Biome.JUNGLE,
var wallType: BlockData = createBlockData(Material.STONE_SLAB),
var floorType: BlockData = createBlockData(Material.QUARTZ_BLOCK),
var fillType: BlockData = createBlockData(Material.QUARTZ_BLOCK),
var pathMainType: BlockData = createBlockData(Material.SANDSTONE),
var pathAltType: BlockData = createBlockData(Material.REDSTONE_BLOCK),
var parcelSize: Int = 101,
var pathSize: Int = 9,
var floorHeight: Int = 64,
var offsetX: Int = 0,
var offsetZ: Int = 0) : GeneratorOptions() {
override fun generatorFactory(): GeneratorFactory = DefaultParcelGenerator.Factory
}
class StorageOptions(val dialect: String,
val options: Any) {
@get:JsonIgnore
val factory = StorageFactory.getFactory(dialect)
?: throw IllegalArgumentException("Invalid storage dialect: $dialect")
fun newStorageInstance(): Storage = factory.newStorageInstance(dialect, options)
}
data class DataConnectionOptions(val address: String = "localhost",
val database: String = "parcels",
val username: String = "root",
val password: String = "",
val poolSize: Int = 4) {
fun splitAddressAndPort(defaultPort: Int = 3306): Pair<String, Int>? {
val idx = address.indexOf(":").takeUnless { it == -1 } ?: return Pair(address, defaultPort)
val addressName = address.substring(0, idx).takeUnless { it.isBlank() } ?: return null.also {
logger.error("(Invalidly) blank address in data storage options")
}
val port = address.substring(idx + 1).toIntOrNull() ?: return null.also {
logger.error("Invalid port number in data storage options: $it, using $defaultPort as default")
}
return Pair(addressName, port)
}
}
data class DataFileOptions(val location: String = "/flatfile-storage/")
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