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package io.dico.parcels2
import io.dico.parcels2.blockvisitor.RegionTraversal
import io.dico.parcels2.blockvisitor.Worker
import io.dico.parcels2.blockvisitor.WorktimeLimiter
import io.dico.parcels2.defaultimpl.DefaultParcelGenerator
import io.dico.parcels2.util.Vec2i
import org.bukkit.Chunk
import org.bukkit.Location
import org.bukkit.World
import org.bukkit.block.Biome
import org.bukkit.block.Block
import org.bukkit.entity.Entity
import org.bukkit.generator.BlockPopulator
import org.bukkit.generator.ChunkGenerator
import java.util.HashMap
import java.util.Random
import kotlin.reflect.KClass
object GeneratorFactories {
private val map: MutableMap<String, GeneratorFactory> = HashMap()
fun registerFactory(generator: GeneratorFactory): Boolean = map.putIfAbsent(generator.name, generator) == null
fun getFactory(name: String): GeneratorFactory? = map.get(name)
init {
registerFactory(DefaultParcelGenerator.Factory)
}
}
interface GeneratorFactory {
val name: String
val optionsClass: KClass<out GeneratorOptions>
fun newParcelGenerator(worldName: String, options: GeneratorOptions): ParcelGenerator
}
abstract class ParcelGenerator : ChunkGenerator() {
abstract val world: World
abstract override fun generateChunkData(world: World?, random: Random?, chunkX: Int, chunkZ: Int, biome: BiomeGrid?): ChunkData
abstract fun populate(world: World?, random: Random?, chunk: Chunk?)
abstract override fun getFixedSpawnLocation(world: World?, random: Random?): Location
override fun getDefaultPopulators(world: World?): MutableList<BlockPopulator> {
return mutableListOf(object : BlockPopulator() {
override fun populate(world: World?, random: Random?, chunk: Chunk?) {
this@ParcelGenerator.populate(world, random, chunk)
}
})
}
abstract fun makeParcelBlockManager(worktimeLimiter: WorktimeLimiter): ParcelBlockManager
abstract fun makeParcelLocator(container: ParcelContainer): ParcelLocator
}
interface ParcelBlockManager {
val world: World
val worktimeLimiter: WorktimeLimiter
fun getBottomBlock(parcel: ParcelId): Vec2i
fun getHomeLocation(parcel: ParcelId): Location
fun setOwnerBlock(parcel: ParcelId, owner: ParcelOwner?)
@Deprecated("")
fun getEntities(parcel: ParcelId): Collection<Entity> = TODO()
@Deprecated("")
fun getBlocks(parcel: ParcelId, yRange: IntRange = 0..255): Iterator<Block> = TODO()
fun setBiome(parcel: ParcelId, biome: Biome): Worker
fun clearParcel(parcel: ParcelId): Worker
fun doBlockOperation(parcel: ParcelId, direction: RegionTraversal = RegionTraversal.DOWNWARD, operation: (Block) -> Unit): Worker
}
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