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package io.dico.parcels2.storage
import io.dico.parcels2.Parcel
import io.dico.parcels2.ParcelData
import io.dico.parcels2.ParcelOwner
import kotlinx.coroutines.experimental.*
import kotlinx.coroutines.experimental.channels.ReceiveChannel
import kotlinx.coroutines.experimental.channels.produce
import java.util.*
import java.util.concurrent.Executor
import java.util.concurrent.Executors
interface Storage {
val name: String
val syncDispatcher: CoroutineDispatcher
val asyncDispatcher: CoroutineDispatcher
fun init(): Deferred<Unit>
fun shutdown(): Deferred<Unit>
fun readParcelData(parcelFor: Parcel): Deferred<ParcelData?>
fun readParcelData(parcelsFor: Sequence<Parcel>, channelCapacity: Int): ReceiveChannel<Pair<Parcel, ParcelData?>>
fun getOwnedParcels(user: ParcelOwner): Deferred<List<SerializableParcel>>
fun setParcelOwner(parcelFor: Parcel, owner: ParcelOwner?): Deferred<Unit>
fun setParcelPlayerState(parcelFor: Parcel, player: UUID, state: Boolean?): Deferred<Unit>
fun setParcelAllowsInteractInventory(parcel: Parcel, value: Boolean): Deferred<Unit>
fun setParcelAllowsInteractInputs(parcel: Parcel, value: Boolean): Deferred<Unit>
}
class StorageWithCoroutineBacking internal constructor(val backing: Backing) : Storage {
override val name get() = backing.name
override val syncDispatcher = Executor { it.run() }.asCoroutineDispatcher()
val poolSize: Int get() = 4
override val asyncDispatcher = Executors.newFixedThreadPool(poolSize) { Thread(it, "Parcels2_StorageThread") }.asCoroutineDispatcher()
private fun <T> future(block: suspend CoroutineScope.() -> T) = async(context = asyncDispatcher, start = CoroutineStart.ATOMIC, block = block)
override fun init() = future { backing.init() }
override fun shutdown() = future { backing.shutdown() }
override fun readParcelData(parcelFor: Parcel) = future { backing.readParcelData(parcelFor) }
override fun readParcelData(parcelsFor: Sequence<Parcel>, channelCapacity: Int) = produce(asyncDispatcher, capacity = channelCapacity) {
with(backing) { produceParcelData(parcelsFor) }
}
override fun getOwnedParcels(user: ParcelOwner) = future { backing.getOwnedParcels(user) }
override fun setParcelOwner(parcelFor: Parcel, owner: ParcelOwner?) = future { backing.setParcelOwner(parcelFor, owner) }
override fun setParcelPlayerState(parcelFor: Parcel, player: UUID, state: Boolean?) = future { backing.setParcelPlayerState(parcelFor, player, state) }
override fun setParcelAllowsInteractInventory(parcel: Parcel, value: Boolean) = future { backing.setParcelAllowsInteractInventory(parcel, value) }
override fun setParcelAllowsInteractInputs(parcel: Parcel, value: Boolean) = future { backing.setParcelAllowsInteractInputs(parcel, value) }
}
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