#pylint: disable = F0401 import thread from helpers import * from org.bukkit.util import Vector from math import sin ff_perm = "utils.forcefield" pass_perm = "utils.forcefield.ignore" ff_prefix = "&8[&bFF&8] " ff_users = [] fd = 6 # forcefield distance Xv = 2.95 / fd # used in move_away(), this is more efficient. whitelists = {} # {ff_owner_id: [white, listed, ids]} (Adding file usage later, should be simple but just not yet.) # /ff admin is a future option I might implement @hook.command("forcefield") def on_forcefield_command(sender, command, label, args): if not is_player(sender) or not sender.hasPermission(ff_perm): noperm(sender) return True if not args or args[0].upper() in ["ON", "OFF"]: # Toggle forcefield_toggle(sender, args[:1]) return True args[0] = args[0].upper() # If it gets to this point, there are argument(s). if args[0] in ["WHITELIST", "WL", "WLIST"]: # Whitelist commands if not args[1:] or args[1].upper() == "LIST": thread.start_new_thread(whitelist_list, (sender,)) return True args[1] = args[1].upper() # If it gets too this point, there is a second argument. if args[1] == "CLEAR": whitelist_clear(sender) elif args[1] in ["ADD", "+"]: change_whitelist(sender, True, args[2:]) elif args[1] in ["REMOVE", "DELETE", "REM", "DEL", "-"]: change_whitelist(sender, False, args[2:]) else: forcefield_header(sender, "&cInvalid syntax. Use &e/ff ? &cfor info.") elif args[0] in ["HELP", "?"]: # /forcefield help forcefield_help(sender) else: forcefield_header(sender, "&cInvalid syntax. Use &e/ff ? &cfor info.") return True def change_whitelist(sender, add, names): #Add names if add == True else Remove names. if names: sender_id = uid(sender) if sender_id not in whitelists: whitelists[sender_id] = [] for name in names: player = server.getPlayer(name) if player: player_id = uid(player) pname = player.getName() sname = stripcolors(sender.getDisplayName()) # add player to whitelist if not already added if add and player_id not in whitelists[sender_id]: if sender != player: whitelists[sender_id].append(player_id) forcefield_header(sender, "&bAdded &f%s &bto your forcefield whitelist." % pname) forcefield_header(player, "&f%s &badded you to his forcefield whitelist." % sname) else: forcefield_header(sender, "&cYou can't whitelist yourself.") # remove player from whitelist if whitelisted elif not add and player_id in whitelists[sender_id]: whitelists[sender_id].remove(player_id) forcefield_header(sender, "&cRemoved &f%s &cfrom your forcefield whitelist." % pname) forcefield_header(player, "&f%s &cremoved you from his forcefield whitelist." % sname) # player was already / not added to whitelist else: var = "already" if add == True else "not" forcefield_header(sender, "&f%s &cwas %s in your forcefield whitelist!" % (pname, var)) else: forcefield_header(sender, "&cplayer &f%s &cwas not found (must be online)." % name) else: forcefield_header(sender, "&cGive space-separated playernames.") def whitelist_list(player): try: player_id = uid(player) count = 0 forcefield_header(player, "&bForcefield whitelist:") for user_id in whitelists.get(player_id, []): count += 1 pname = retrieve_player(user_id).getName() msg(player, "&b %s. &f%s" % (count, pname)) if count == 0: msg(player, "&c Your whitelist has no entries.") except: warn("Unable to finish whitelist_list process") def whitelist_clear(player): player_id = uid(player) if whitelists.get(player_id): whitelists.pop(player_id) forcefield_header(player, "&bForcefield whitelist cleared.") else: forcefield_header(player, "&cYou had no players whitelisted.") def forcefield_help(player): msg(player, " ") forcefield_header(player, "&b&l/Forcefield help: Your forcefield is %s" % ("&2&lON" if uid(player) in ff_users else "&c&lOFF")) msg(player, "&b You can use the forcefield to keep players on distance.") msg(player, "&b Commands:") msg(player, "&b 1. &6/ff &ohelp &b aliases: &6?") msg(player, "&b 2. &6/ff &o(on off)") msg(player, "&b 3. &6/ff &owhitelist (list) &b aliases: &6wlist, wl") msg(player, "&b 4. &6/ff wl &oclear") msg(player, "&b 5. &6/ff wl &oadd &b aliases: &6+") msg(player, "&b 6. &6/ff wl &oremove &b aliases: &6delete, rem, del, -") msg(player, " ") def forcefield_toggle(player, arg): # arg is a list with max 1 string player_id = uid(player) enabled = player_id in ff_users argoff = arg[0].upper() == "OFF" if arg else False if enabled and (not arg or argoff): # 3 possibilities for arg: [], ["OFF"], ["ON"]. This is the most efficient way. (Case insensitive) ff_users.remove(player_id) forcefield_header(player, "&bForcefield toggle: &c&lOFF") elif not enabled and not argoff: ff_users.append(player_id) forcefield_header(player, "&bForcefield toggle: &2&lON") else: forcefield_header(player, "&cYour forcefield is already %s!" % arg[0].lower()) def forcefield_header(player, message): msg(player, "%s %s" % (ff_prefix, message)) #--------------------------------------------------------------------------------------------------------# @hook.event("player.PlayerMoveEvent") def on_move(event): if ff_users: player = event.getPlayer() if is_creative(player): player_id = uid(player) # moving player has forcefield, nearby player should be moved away if player_id in ff_users: for entity in player.getNearbyEntities(fd, fd, fd): whitelisted = (uid(entity) in whitelists.get(player_id, [])) if is_player(entity) and not entity.hasPermission(pass_perm) and not whitelisted: move_away(player, entity) # nearby player has forcefield, moving player should be moved away if not player.hasPermission(pass_perm): for entity in player.getNearbyEntities(fd, fd, fd): entity_id = uid(entity) ff_enabled = (entity_id in ff_users) whitelisted = (player_id in whitelists.get(entity_id, [])) if is_player(entity) and is_creative(entity) and ff_enabled and not whitelisted: move_away(entity, player) def move_away(player, entity): # Pushes entity away from player player_loc = player.getLocation() entity_loc = entity.getLocation() dx = entity_loc.getX() - player_loc.getX() vx = sin(Xv * dx) dy = entity_loc.getY() - player_loc.getY() vy = sin(Xv * dy) dz = entity_loc.getZ() - player_loc.getZ() vz = sin(Xv * dz) entity.setVelocity(Vector(vx , vy, vz)) #--------------------------------------------------------------------------------------------------------# @hook.event("player.PlayerQuitEvent") def on_quit(event): player = event.getPlayer() player_id = uid(player) if player_id in ff_users: ff_users.remove(player_id)