# I'M BUSY! Plugin by Curs3d # ############################## # Concept by CookieManors :D # # http://bit.ly/1GnNPW8 # ############################## # This plugin permits users to # send a command that renders # them "busy", not letting them # to get tpa requests or direct # messages, except from console. # On restart, all busy data will # be cleared. from helpers import * from basecommands import simplecommand from traceback import format_exc as trace busy_players = [] def unclear(): msg(sender, "Umm, what? Sorry, directions unlclear, got head stuck in washing machine") @hook.command("busy", aliases = ["focus"], usage = "/ ", description = "Sets busy mode on, you cannot recieve tpas and MSGs" ) def on_busy_command(sender, cmd, label, args): if not is_player(sender): msg(sender, "Sorry, Console cannot be busy") return True if not sender.hasPermission("utils.busy.allowed"): plugin_header(recipient = sender, name = "I'M BUSY!") noperm(sender) return True if len(args) == 0: plugin_header(recipient = sender, name = "I'M BUSY!") msg(sender, "This plugin allows being busy, and when turned on you will not recieve any direct messages or tpa requests.") msg(sender, "\nCommands:") msg(sender, "/busy on: turns on busy mode") msg(sender, "/busy off: turns off busy mode") msg(sender, "/busy status [player]: shows your or [player]'s current busy status.") return True elif len(args) == 1: if args[0] == "on": if sender.getName() in busy_players: plugin_header(recipient = sender, name = "I'M BUSY!") msg(sender, "You cannot be even more focused than this without being a jedi!") return True busy_players.append(sender.getName()) plugin_header(recipient = sender, name = "I'M BUSY!") broadcast(None, "%s is now SUPER busy! Don't even TRY bothering them, it will not work!" % sender.getName()) return True elif args[0] == "off": plugin_header(recipient = sender, name = "I'M BUSY!") try: busy_players.remove(sender.getName()) msg(sender, "Master has sent /busy command, %s is freeee!" % sender.getName()) return True except ValueError: msg(sender, "You are not busy! You cannot be even less busy! Are you perhaps bored?") return True elif args[0] == "status": plugin_header(recipient = sender, name = "I'M BUSY!") if sender.getName() in busy_players: msg(sender, "You are super-duper busy and concentrated right now. Think, think, think!") return True else: msg(sender, "You are completely unable to focus right now.") return True else: plugin_header(recipient = sender, name = "I'M BUSY!") unclear() return False elif len(args) == 2 and args[0] == "status": plugin_header(recipient = sender, name = "I'M BUSY!") if args[1] in busy_players: msg(sender, "Yes, %s is busy. Shhh..." % args[1]) return True else: msg(sender, "No, you're good. Feel free to chat with %s!" % args[1]) return True else: plugin_header(recipient = sender, name = "I'M BUSY!") unclear() return False @hook.event("player.PlayerCommandPreprocessEvent", "monitor") def on_cmd_preprocess_event(event): message = event.getMessage().split(" ") if message[0] == "/msg" or message[0] == "/w" or message[0] == "/m" or \ message[0] == "/tell" or message[0] == "/tpa" or message[0] == "/tpahere": if message[1] in busy_players: plugin_header(recipient = event.getPlayer(), name = "I'M BUSY!") msg(event.getPlayer(), "We are sorry, but %s is currently busy. Please try again later." % message[1]) event.setCancelled(True) @hook.event("player.PlayerQuitEvent", "lowest") def on_player_leave(event): try: busy_players.remove(event.getPlayer().getName()) except: pass