1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
|
package com.redstoner.modules.naming;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.regex.Pattern;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import com.nemez.cmdmgr.Command;
import com.redstoner.annotations.Commands;
import com.redstoner.annotations.Version;
import com.redstoner.misc.CommandHolderType;
import com.redstoner.modules.Module;
import net.md_5.bungee.api.ChatColor;
@Commands(CommandHolderType.File)
@Version(major = 5, minor = 3, revision = 0, compatible = 4)
public class Naming implements Module
{
private final Pattern COLOR_CHECK = Pattern.compile(".*&[\\da-fk-or].*");
private final ItemStack[] COST = new ItemStack[] {new ItemStack(Material.IRON_INGOT, 1)};
@Command(hook = "name")
public void name(CommandSender sender, String name)
{
Player player = (Player) sender;
if (player.getGameMode() == GameMode.SURVIVAL && !processSurvivalPlayer(player, name, "rename the item"))
return;
name = ChatColor.translateAlternateColorCodes('&', name);
ItemStack item = player.getInventory().getItemInMainHand();
ItemMeta meta = item.getItemMeta();
if (meta == null)
{
getLogger().message(sender, true, "You can not rename that item!");
return;
}
meta.setDisplayName(name);
item.setItemMeta(meta);
getLogger().message(sender, "Name set to &f&o" + name + "&7.");
player.updateInventory();
}
@Command(hook = "lore")
public void lore(CommandSender sender, boolean append, String lore)
{
Player player = (Player) sender;
if (player.getGameMode() == GameMode.SURVIVAL && !processSurvivalPlayer(player, lore, append? "append to the lore" : "add lore to the item"))
return;
ItemStack item = player.getInventory().getItemInMainHand();
ItemMeta meta = item.getItemMeta();
if (meta == null)
{
getLogger().message(sender, true, "You can not change the lore of that item!");
return;
}
List<String> currentLore;
if (append)
currentLore = meta.getLore();
else
currentLore = new ArrayList<String>();
if (currentLore == null)
currentLore = new ArrayList<String>();
lore = ChatColor.translateAlternateColorCodes('&', lore);
currentLore.add(lore);
meta.setLore(currentLore);
item.setItemMeta(meta);
if (append)
getLogger().message(sender, "Appended the following line to the lore: &5&o" + lore + "&7.");
else
getLogger().message(sender, "Lore set to &5&o" + lore + "&7.");
player.updateInventory();
}
private boolean processSurvivalPlayer(Player player, String str, String operation) {
int levelsNeeded = COLOR_CHECK.matcher(str).matches()? 2 : 1;
int levels = player.getLevel();
if (levels < levelsNeeded) {
getLogger().message(player, true, "You don't have enough levels. " + (levelsNeeded == 1?
"You need &e1&7 level to " + operation + "." :
"You need &e2&7 levels to " + operation + " with color/formatting."));
return false;
}
HashMap<Integer, ItemStack> result = player.getInventory().removeItem(COST);
if (result.size() > 0) {
getLogger().message(player, true, "You don't have enough resources. You need &e1&7 iron ingot to " + operation + ".");
return false;
}
player.setLevel(levels - levelsNeeded);
return true;
}
}
|