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-rw-r--r--src/main/kotlin/io/dico/parcels2/util/math/Vec3i.kt212
1 files changed, 107 insertions, 105 deletions
diff --git a/src/main/kotlin/io/dico/parcels2/util/math/Vec3i.kt b/src/main/kotlin/io/dico/parcels2/util/math/Vec3i.kt
index 484ad13..b3ba169 100644
--- a/src/main/kotlin/io/dico/parcels2/util/math/Vec3i.kt
+++ b/src/main/kotlin/io/dico/parcels2/util/math/Vec3i.kt
@@ -1,105 +1,107 @@
-package io.dico.parcels2.util.math
-
-import org.bukkit.Location
-import org.bukkit.World
-import org.bukkit.block.Block
-import org.bukkit.block.BlockFace
-
-data class Vec3i(
- val x: Int,
- val y: Int,
- val z: Int
-) {
- constructor(loc: Location) : this(loc.blockX, loc.blockY, loc.blockZ)
- constructor(block: Block) : this(block.x, block.y, block.z)
-
- fun toVec2i() = Vec2i(x, z)
- operator fun plus(o: Vec3i) = Vec3i(x + o.x, y + o.y, z + o.z)
- operator fun minus(o: Vec3i) = Vec3i(x - o.x, y - o.y, z - o.z)
- infix fun addX(o: Int) = Vec3i(x + o, y, z)
- infix fun addY(o: Int) = Vec3i(x, y + o, z)
- infix fun addZ(o: Int) = Vec3i(x, y, z + o)
- infix fun withX(o: Int) = Vec3i(o, y, z)
- infix fun withY(o: Int) = Vec3i(x, o, z)
- infix fun withZ(o: Int) = Vec3i(x, y, o)
- fun add(ox: Int, oy: Int, oz: Int) = Vec3i(x + ox, y + oy, z + oz)
- fun neg() = Vec3i(-x, -y, -z)
- fun clampMax(o: Vec3i) = Vec3i(x.clampMax(o.x), y.clampMax(o.y), z.clampMax(o.z))
-
- operator fun get(dimension: Dimension) =
- when (dimension) {
- Dimension.X -> x
- Dimension.Y -> y
- Dimension.Z -> z
- }
-
- fun with(dimension: Dimension, value: Int) =
- when (dimension) {
- Dimension.X -> withX(value)
- Dimension.Y -> withY(value)
- Dimension.Z -> withZ(value)
- }
-
- fun add(dimension: Dimension, value: Int) =
- when (dimension) {
- Dimension.X -> addX(value)
- Dimension.Y -> addY(value)
- Dimension.Z -> addZ(value)
- }
-
- companion object {
- private operator fun invoke(face: BlockFace) = Vec3i(face.modX, face.modY, face.modZ)
- val down = Vec3i(BlockFace.DOWN)
- val up = Vec3i(BlockFace.UP)
- val north = Vec3i(BlockFace.NORTH)
- val east = Vec3i(BlockFace.EAST)
- val south = Vec3i(BlockFace.SOUTH)
- val west = Vec3i(BlockFace.WEST)
-
- fun convert(face: BlockFace) = when (face) {
- BlockFace.DOWN -> down
- BlockFace.UP -> up
- BlockFace.NORTH -> north
- BlockFace.EAST -> east
- BlockFace.SOUTH -> south
- BlockFace.WEST -> west
- else -> Vec3i(face)
- }
- }
-}
-
-@Suppress("NOTHING_TO_INLINE")
-inline operator fun World.get(vec: Vec3i): Block = getBlockAt(vec.x, vec.y, vec.z)
-
-/*
-private /*inline */class IVec3i(private val data: Long) {
-
- private companion object {
- const val mask = 0x001F_FFFF
- const val max: Int = 0x000F_FFFF // +1048575
- const val min: Int = -max - 1 // -1048575 // 0xFFF0_0000
-
- @Suppress("NOTHING_TO_INLINE")
- inline fun Int.compressIntoLong(offset: Int): Long {
- if (this !in min..max) throw IllegalArgumentException()
- return and(mask).toLong().shl(offset)
- }
-
- @Suppress("NOTHING_TO_INLINE")
- inline fun Long.extractInt(offset: Int): Int {
- val result = ushr(offset).toInt().and(mask)
- return if (result > max) result or mask.inv() else result
- }
- }
-
- constructor(x: Int, y: Int, z: Int) : this(
- x.compressIntoLong(42)
- or y.compressIntoLong(21)
- or z.compressIntoLong(0))
-
- val x: Int get() = data.extractInt(42)
- val y: Int get() = data.extractInt(21)
- val z: Int get() = data.extractInt(0)
-
-}
-*/
+package io.dico.parcels2.util.math
+
+import org.bukkit.Location
+import org.bukkit.World
+import org.bukkit.block.Block
+import org.bukkit.block.BlockFace
+
+data class Vec3i(
+ val x: Int,
+ val y: Int,
+ val z: Int
+) {
+ constructor(loc: Location) : this(loc.blockX, loc.blockY, loc.blockZ)
+ constructor(block: Block) : this(block.x, block.y, block.z)
+
+ fun toVec2i() = Vec2i(x, z)
+ operator fun plus(o: Vec3i) = Vec3i(x + o.x, y + o.y, z + o.z)
+ operator fun plus(o: Vec3d) = Vec3d(x + o.x, y + o.y, z + o.z)
+ operator fun minus(o: Vec3i) = Vec3i(x - o.x, y - o.y, z - o.z)
+ operator fun minus(o: Vec3d) = Vec3d(x - o.x, y - o.y, z - o.z)
+ infix fun addX(o: Int) = Vec3i(x + o, y, z)
+ infix fun addY(o: Int) = Vec3i(x, y + o, z)
+ infix fun addZ(o: Int) = Vec3i(x, y, z + o)
+ infix fun withX(o: Int) = Vec3i(o, y, z)
+ infix fun withY(o: Int) = Vec3i(x, o, z)
+ infix fun withZ(o: Int) = Vec3i(x, y, o)
+ fun add(ox: Int, oy: Int, oz: Int) = Vec3i(x + ox, y + oy, z + oz)
+ fun neg() = Vec3i(-x, -y, -z)
+ fun clampMax(o: Vec3i) = Vec3i(x.clampMax(o.x), y.clampMax(o.y), z.clampMax(o.z))
+
+ operator fun get(dimension: Dimension) =
+ when (dimension) {
+ Dimension.X -> x
+ Dimension.Y -> y
+ Dimension.Z -> z
+ }
+
+ fun with(dimension: Dimension, value: Int) =
+ when (dimension) {
+ Dimension.X -> withX(value)
+ Dimension.Y -> withY(value)
+ Dimension.Z -> withZ(value)
+ }
+
+ fun add(dimension: Dimension, value: Int) =
+ when (dimension) {
+ Dimension.X -> addX(value)
+ Dimension.Y -> addY(value)
+ Dimension.Z -> addZ(value)
+ }
+
+ companion object {
+ private operator fun invoke(face: BlockFace) = Vec3i(face.modX, face.modY, face.modZ)
+ val down = Vec3i(BlockFace.DOWN)
+ val up = Vec3i(BlockFace.UP)
+ val north = Vec3i(BlockFace.NORTH)
+ val east = Vec3i(BlockFace.EAST)
+ val south = Vec3i(BlockFace.SOUTH)
+ val west = Vec3i(BlockFace.WEST)
+
+ fun convert(face: BlockFace) = when (face) {
+ BlockFace.DOWN -> down
+ BlockFace.UP -> up
+ BlockFace.NORTH -> north
+ BlockFace.EAST -> east
+ BlockFace.SOUTH -> south
+ BlockFace.WEST -> west
+ else -> Vec3i(face)
+ }
+ }
+}
+
+@Suppress("NOTHING_TO_INLINE")
+inline operator fun World.get(vec: Vec3i): Block = getBlockAt(vec.x, vec.y, vec.z)
+
+/*
+private /*inline */class IVec3i(private val data: Long) {
+
+ private companion object {
+ const val mask = 0x001F_FFFF
+ const val max: Int = 0x000F_FFFF // +1048575
+ const val min: Int = -max - 1 // -1048575 // 0xFFF0_0000
+
+ @Suppress("NOTHING_TO_INLINE")
+ inline fun Int.compressIntoLong(offset: Int): Long {
+ if (this !in min..max) throw IllegalArgumentException()
+ return and(mask).toLong().shl(offset)
+ }
+
+ @Suppress("NOTHING_TO_INLINE")
+ inline fun Long.extractInt(offset: Int): Int {
+ val result = ushr(offset).toInt().and(mask)
+ return if (result > max) result or mask.inv() else result
+ }
+ }
+
+ constructor(x: Int, y: Int, z: Int) : this(
+ x.compressIntoLong(42)
+ or y.compressIntoLong(21)
+ or z.compressIntoLong(0))
+
+ val x: Int get() = data.extractInt(42)
+ val y: Int get() = data.extractInt(21)
+ val z: Int get() = data.extractInt(0)
+
+}
+*/