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package io.dico.parcels2
import io.dico.parcels2.blockvisitor.RegionTraverser
import io.dico.parcels2.blockvisitor.Worker
import io.dico.parcels2.blockvisitor.WorkerScope
import io.dico.parcels2.blockvisitor.WorktimeLimiter
import io.dico.parcels2.util.Region
import io.dico.parcels2.util.Vec2i
import io.dico.parcels2.util.get
import kotlinx.coroutines.CoroutineScope
import org.bukkit.Chunk
import org.bukkit.Location
import org.bukkit.World
import org.bukkit.block.Biome
import org.bukkit.block.Block
import org.bukkit.entity.Entity
import org.bukkit.generator.BlockPopulator
import org.bukkit.generator.ChunkGenerator
import java.util.Random
abstract class ParcelGenerator : ChunkGenerator() {
abstract val worldName: String
abstract val world: World
abstract override fun generateChunkData(world: World?, random: Random?, chunkX: Int, chunkZ: Int, biome: BiomeGrid?): ChunkData
abstract fun populate(world: World?, random: Random?, chunk: Chunk?)
abstract override fun getFixedSpawnLocation(world: World?, random: Random?): Location
override fun getDefaultPopulators(world: World?): MutableList<BlockPopulator> {
return mutableListOf(object : BlockPopulator() {
override fun populate(world: World?, random: Random?, chunk: Chunk?) {
this@ParcelGenerator.populate(world, random, chunk)
}
})
}
abstract fun makeParcelLocatorAndBlockManager(worldId: ParcelWorldId,
container: ParcelContainer,
coroutineScope: CoroutineScope,
worktimeLimiter: WorktimeLimiter): Pair<ParcelLocator, ParcelBlockManager>
}
interface ParcelBlockManager {
val world: World
val worktimeLimiter: WorktimeLimiter
val parcelTraverser: RegionTraverser
// fun getBottomBlock(parcel: ParcelId): Vec2i
fun getHomeLocation(parcel: ParcelId): Location
fun getRegion(parcel: ParcelId): Region
fun getEntities(parcel: ParcelId): Collection<Entity>
fun setOwnerBlock(parcel: ParcelId, owner: PlayerProfile?)
fun setBiome(parcel: ParcelId, biome: Biome): Worker
fun clearParcel(parcel: ParcelId): Worker
/**
* Used to update owner blocks in the corner of the parcel
*/
fun getParcelsWithOwnerBlockIn(chunk: Chunk): Collection<Vec2i>
}
inline fun ParcelBlockManager.doBlockOperation(parcel: ParcelId,
traverser: RegionTraverser,
crossinline operation: suspend WorkerScope.(Block) -> Unit) = worktimeLimiter.submit {
val region = getRegion(parcel)
val blockCount = region.blockCount.toDouble()
val blocks = traverser.traverseRegion(region)
for ((index, vec) in blocks.withIndex()) {
markSuspensionPoint()
operation(world[vec])
setProgress((index + 1) / blockCount)
}
}
abstract class ParcelBlockManagerBase : ParcelBlockManager {
override fun getEntities(parcel: ParcelId): Collection<Entity> {
val region = getRegion(parcel)
val center = region.center
val centerLoc = Location(world, center.x, center.y, center.z)
val centerDist = (center - region.origin).add(0.2, 0.2, 0.2)
return world.getNearbyEntities(centerLoc, centerDist.x, centerDist.y, centerDist.z)
}
}
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