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@file:Suppress("NON_EXHAUSTIVE_WHEN")
package io.dico.parcels2.command
import io.dico.dicore.command.ExecutionContext
import io.dico.dicore.command.Validate
import io.dico.dicore.command.annotation.Cmd
import io.dico.dicore.command.annotation.Desc
import io.dico.parcels2.*
import io.dico.parcels2.PrivilegeChangeResult.*
import io.dico.parcels2.util.ext.PERM_ADMIN_MANAGE
import org.bukkit.OfflinePlayer
class CommandsAdminPrivilegesGlobal(plugin: ParcelsPlugin) : AbstractParcelCommands(plugin) {
private val data
inline get() = plugin.globalPrivileges
private fun checkContext(context: ExecutionContext, owner: OfflinePlayer): OfflinePlayer {
checkConnected("have privileges changed")
val sender = context.sender
if (sender !== owner) {
Validate.isAuthorized(sender, PERM_ADMIN_MANAGE)
}
return owner
}
@Cmd("entrust")
@Desc(
"Allows a player to manage globally",
shortVersion = "allows a player to manage globally"
)
suspend fun cmdEntrust(context: ExecutionContext, owner: OfflinePlayer, player: PlayerProfile): Any? =
when (data[checkContext(context, owner)].allowManage(toPrivilegeKey(player))) {
FAIL_OWNER -> err("The target cannot be the owner themselves")
FAIL -> err("${player.name} is already allowed to manage globally")
SUCCESS -> "${player.name} is now allowed to manage globally"
}
@Cmd("distrust")
@Desc(
"Disallows a player to manage globally,",
"they will still be able to build",
shortVersion = "disallows a player to manage globally"
)
suspend fun cmdDistrust(context: ExecutionContext, owner: OfflinePlayer, player: PlayerProfile): Any? =
when (data[checkContext(context, owner)].disallowManage(toPrivilegeKey(player))) {
FAIL_OWNER -> err("The target cannot be the owner themselves")
FAIL -> err("${player.name} is not currently allowed to manage globally")
SUCCESS -> "${player.name} is not allowed to manage globally anymore"
}
@Cmd("allow", aliases = ["add", "permit"])
@Desc(
"Globally allows a player to build on all",
"the parcels that you own.",
shortVersion = "globally allows a player to build on your parcels"
)
suspend fun cmdAllow(context: ExecutionContext, owner: OfflinePlayer, player: PlayerProfile): Any? =
when (data[checkContext(context, owner)].allowBuild(toPrivilegeKey(player))) {
FAIL_OWNER -> err("The target cannot be the owner themselves")
FAIL -> err("${player.name} is already allowed globally")
SUCCESS -> "${player.name} is now allowed to build globally"
}
@Cmd("disallow", aliases = ["remove", "forbid"])
@Desc(
"Globally disallows a player to build on",
"the parcels that you own.",
"If the player is allowed to build on specific",
"parcels, they can still build there.",
shortVersion = "globally disallows a player to build on your parcels"
)
suspend fun cmdDisallow(context: ExecutionContext, owner: OfflinePlayer, player: PlayerProfile): Any? =
when (data[checkContext(context, owner)].disallowBuild(toPrivilegeKey(player))) {
FAIL_OWNER -> err("The target cannot be the owner themselves")
FAIL -> err("${player.name} is not currently allowed globally")
SUCCESS -> "${player.name} is not allowed to build globally anymore"
}
@Cmd("ban", aliases = ["deny"])
@Desc(
"Globally bans a player from all the parcels",
"that you own, making them unable to enter.",
shortVersion = "globally bans a player from your parcels"
)
suspend fun cmdBan(context: ExecutionContext, owner: OfflinePlayer, player: PlayerProfile): Any? =
when (data[checkContext(context, owner)].disallowEnter(toPrivilegeKey(player))) {
FAIL_OWNER -> err("The target cannot be the owner themselves")
FAIL -> err("${player.name} is already banned globally")
SUCCESS -> "${player.name} is now banned globally"
}
@Cmd("unban", aliases = ["undeny"])
@Desc(
"Globally unbans a player from all the parcels",
"that you own, they can enter again.",
"If the player is banned from specific parcels,",
"they will still be banned there.",
shortVersion = "globally unbans a player from your parcels"
)
suspend fun cmdUnban(context: ExecutionContext, owner: OfflinePlayer, player: PlayerProfile): Any? =
when (data[checkContext(context, owner)].allowEnter(toPrivilegeKey(player))) {
FAIL_OWNER -> err("The target cannot be the owner themselves")
FAIL -> err("${player.name} is not currently banned globally")
SUCCESS -> "${player.name} is not banned globally anymore"
}
}
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