1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
|
package io.dico.parcels2.defaultimpl
import io.dico.parcels2.*
import io.dico.parcels2.blockvisitor.RegionTraversal
import io.dico.parcels2.blockvisitor.Worker
import io.dico.parcels2.blockvisitor.WorktimeLimiter
import io.dico.parcels2.options.DefaultGeneratorOptions
import io.dico.parcels2.util.*
import org.bukkit.*
import org.bukkit.block.Biome
import org.bukkit.block.Block
import org.bukkit.block.BlockFace
import org.bukkit.block.Skull
import org.bukkit.block.data.BlockData
import org.bukkit.block.data.type.Sign
import org.bukkit.block.data.type.Slab
import java.util.Random
private val airType = Bukkit.createBlockData(Material.AIR)
class DefaultParcelGenerator(val name: String, private val o: DefaultGeneratorOptions) : ParcelGenerator() {
private var _world: World? = null
override val world: World
get() {
if (_world == null) _world = Bukkit.getWorld(name)!!.also {
maxHeight = it.maxHeight
return it
}
return _world!!
}
private var maxHeight = 0
val sectionSize = o.parcelSize + o.pathSize
val pathOffset = (if (o.pathSize % 2 == 0) o.pathSize + 2 else o.pathSize + 1) / 2
val makePathMain = o.pathSize > 2
val makePathAlt = o.pathSize > 4
private inline fun <T> generate(chunkX: Int,
chunkZ: Int,
floor: T, wall:
T, pathMain: T,
pathAlt: T,
fill: T,
setter: (Int, Int, Int, T) -> Unit) {
val floorHeight = o.floorHeight
val parcelSize = o.parcelSize
val sectionSize = sectionSize
val pathOffset = pathOffset
val makePathMain = makePathMain
val makePathAlt = makePathAlt
// parcel bottom x and z
// umod is unsigned %: the result is always >= 0
val pbx = ((chunkX shl 4) - o.offsetX) umod sectionSize
val pbz = ((chunkZ shl 4) - o.offsetZ) umod sectionSize
var curHeight: Int
var x: Int
var z: Int
for (cx in 0..15) {
for (cz in 0..15) {
x = (pbx + cx) % sectionSize - pathOffset
z = (pbz + cz) % sectionSize - pathOffset
curHeight = floorHeight
val type = when {
(x in 0 until parcelSize && z in 0 until parcelSize) -> floor
(x in -1..parcelSize && z in -1..parcelSize) -> {
curHeight++
wall
}
(makePathAlt && x in -2 until parcelSize + 2 && z in -2 until parcelSize + 2) -> pathAlt
(makePathMain) -> pathMain
else -> {
curHeight++
wall
}
}
for (y in 0 until curHeight) {
setter(cx, y, cz, fill)
}
setter(cx, curHeight, cz, type)
}
}
}
override fun generateChunkData(world: World?, random: Random?, chunkX: Int, chunkZ: Int, biome: BiomeGrid?): ChunkData {
val out = Bukkit.createChunkData(world)
generate(chunkX, chunkZ, o.floorType, o.wallType, o.pathMainType, o.pathAltType, o.fillType) { x, y, z, type ->
out.setBlock(x, y, z, type)
}
return out
}
override fun populate(world: World?, random: Random?, chunk: Chunk?) {
// do nothing
}
override fun getFixedSpawnLocation(world: World?, random: Random?): Location {
val fix = if (o.parcelSize.even) 0.5 else 0.0
return Location(world, o.offsetX + fix, o.floorHeight + 1.0, o.offsetZ + fix)
}
override fun makeParcelBlockManager(worktimeLimiter: WorktimeLimiter): ParcelBlockManager {
return ParcelBlockManagerImpl(worktimeLimiter)
}
override fun makeParcelLocator(container: ParcelContainer): ParcelLocator {
return ParcelLocatorImpl(container)
}
private inline fun <T> convertBlockLocationToId(x: Int, z: Int, mapper: (Int, Int) -> T): T? {
val sectionSize = sectionSize
val parcelSize = o.parcelSize
val absX = x - o.offsetX - pathOffset
val absZ = z - o.offsetZ - pathOffset
val modX = absX umod sectionSize
val modZ = absZ umod sectionSize
if (modX in 0 until parcelSize && modZ in 0 until parcelSize) {
return mapper((absX - modX) / sectionSize + 1, (absZ - modZ) / sectionSize + 1)
}
return null
}
private inner class ParcelLocatorImpl(val container: ParcelContainer) : ParcelLocator {
override val world: World = this@DefaultParcelGenerator.world
override fun getParcelAt(x: Int, z: Int): Parcel? {
return convertBlockLocationToId(x, z, container::getParcelById)
}
override fun getParcelIdAt(x: Int, z: Int): ParcelId? {
return convertBlockLocationToId(x, z) { idx, idz -> ParcelId(world.name, world.uid, idx, idz) }
}
}
@Suppress("DEPRECATION")
private inner class ParcelBlockManagerImpl(override val worktimeLimiter: WorktimeLimiter) : ParcelBlockManager {
override val world: World = this@DefaultParcelGenerator.world
override fun getBottomBlock(parcel: ParcelId): Vec2i = Vec2i(
sectionSize * (parcel.x - 1) + pathOffset + o.offsetX,
sectionSize * (parcel.z - 1) + pathOffset + o.offsetZ
)
override fun getHomeLocation(parcel: ParcelId): Location {
val bottom = getBottomBlock(parcel)
val x = bottom.x + (o.parcelSize - 1) / 2.0
val z = bottom.z - 2
return Location(world, x + 0.5, o.floorHeight + 1.0, z + 0.5, 0F, 0F)
}
override fun setOwnerBlock(parcel: ParcelId, owner: PlayerProfile?) {
val b = getBottomBlock(parcel)
val wallBlock = world.getBlockAt(b.x - 1, o.floorHeight + 1, b.z - 1)
val signBlock = world.getBlockAt(b.x - 2, o.floorHeight + 1, b.z - 1)
val skullBlock = world.getBlockAt(b.x - 1, o.floorHeight + 2, b.z - 1)
if (owner == null) {
wallBlock.blockData = o.wallType
signBlock.type = Material.AIR
skullBlock.type = Material.AIR
} else {
val wallBlockType: BlockData = if (o.wallType is Slab)
(o.wallType.clone() as Slab).apply { type = Slab.Type.DOUBLE }
else
o.wallType
wallBlock.blockData = wallBlockType
signBlock.blockData = (Bukkit.createBlockData(Material.WALL_SIGN) as Sign).apply { rotation = BlockFace.NORTH }
val sign = signBlock.state as org.bukkit.block.Sign
sign.setLine(0, "${parcel.x},${parcel.z}")
sign.setLine(2, owner.name)
sign.update()
skullBlock.type = Material.PLAYER_HEAD
val skull = skullBlock.state as Skull
if (owner is PlayerProfile.Real) {
skull.owningPlayer = owner.playerUnchecked
} else {
skull.owner = owner.name
}
skull.rotation = BlockFace.WEST
skull.update()
}
}
override fun setBiome(parcel: ParcelId, biome: Biome): Worker = worktimeLimiter.submit {
val world = world
val b = getBottomBlock(parcel)
val parcelSize = o.parcelSize
for (x in b.x until b.x + parcelSize) {
for (z in b.z until b.z + parcelSize) {
markSuspensionPoint()
world.setBiome(x, z, biome)
}
}
}
override fun clearParcel(parcel: ParcelId): Worker = worktimeLimiter.submit {
val bottom = getBottomBlock(parcel)
val region = Region(Vec3i(bottom.x, 0, bottom.z), Vec3i(o.parcelSize, maxHeight + 1, o.parcelSize))
val blocks = RegionTraversal.DOWNWARD.regionTraverser(region)
val blockCount = region.blockCount.toDouble()
val world = world
val floorHeight = o.floorHeight
val airType = airType
val floorType = o.floorType
val fillType = o.fillType
for ((index, vec) in blocks.withIndex()) {
markSuspensionPoint()
val y = vec.y
val blockType = when {
y > floorHeight -> airType
y == floorHeight -> floorType
else -> fillType
}
world[vec].blockData = blockType
setProgress((index + 1) / blockCount)
}
}
override fun doBlockOperation(parcel: ParcelId, direction: RegionTraversal, operation: (Block) -> Unit): Worker = worktimeLimiter.submit {
val bottom = getBottomBlock(parcel)
val region = Region(Vec3i(bottom.x, 0, bottom.z), Vec3i(o.parcelSize, maxHeight + 1, o.parcelSize))
val blocks = direction.regionTraverser(region)
val blockCount = region.blockCount.toDouble()
val world = world
for ((index, vec) in blocks.withIndex()) {
markSuspensionPoint()
operation(world[vec])
setProgress((index + 1) / blockCount)
}
}
}
}
|