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package io.dico.parcels2.options
import io.dico.parcels2.TickJobtimeOptions
import org.bukkit.GameMode
import org.bukkit.Material
import java.io.Reader
import java.io.Writer
import java.util.EnumSet
class Options {
var worlds: Map<String, WorldOptions> = hashMapOf()
private set
var storage: StorageOptions = StorageOptions()
var tickJobtime: TickJobtimeOptions = TickJobtimeOptions(20, 1)
var migration = MigrationOptionsHolder()
fun addWorld(name: String,
generatorOptions: GeneratorOptions? = null,
worldOptions: RuntimeWorldOptions? = null) {
val optionsHolder = WorldOptions(
generatorOptions ?: GeneratorOptions(),
worldOptions ?: RuntimeWorldOptions()
)
(worlds as MutableMap).put(name, optionsHolder)
}
fun writeTo(writer: Writer) = optionsMapper.writeValue(writer, this)
fun mergeFrom(reader: Reader) = optionsMapper.readerForUpdating(this).readValue<Options>(reader)
override fun toString(): String = optionsMapper.writeValueAsString(this)
}
class WorldOptions(val generator: GeneratorOptions,
var runtime: RuntimeWorldOptions = RuntimeWorldOptions())
class RuntimeWorldOptions(var gameMode: GameMode? = GameMode.CREATIVE,
var dayTime: Boolean = true,
var noWeather: Boolean = true,
var preventWeatherBlockChanges: Boolean = true,
var preventBlockSpread: Boolean = true, // TODO
var dropEntityItems: Boolean = true,
var doTileDrops: Boolean = false,
var disableExplosions: Boolean = true,
var blockPortalCreation: Boolean = true,
var blockMobSpawning: Boolean = true,
var blockedItems: Set<Material> = EnumSet.of(Material.FLINT_AND_STEEL, Material.SNOWBALL),
var axisLimit: Int = 10)
class DataFileOptions(val location: String = "/flatfile-storage/")
class MigrationOptionsHolder {
var enabled = false
var disableWhenComplete = true
var instance: MigrationOptions? = MigrationOptions()
}
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