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package io.dico.parcels2.util
import org.bukkit.World
import org.bukkit.block.Block
import org.bukkit.block.BlockFace
data class Vec3d(
val x: Double,
val y: Double,
val z: Double
) {
operator fun plus(o: Vec3d) = Vec3d(x + o.x, y + o.y, z + o.z)
operator fun minus(o: Vec3i) = Vec3d(x - o.x, y - o.y, z - o.z)
infix fun addX(o: Double) = Vec3d(x + o, y, z)
infix fun addY(o: Double) = Vec3d(x, y + o, z)
infix fun addZ(o: Double) = Vec3d(x, y, z + o)
infix fun withX(o: Double) = Vec3d(o, y, z)
infix fun withY(o: Double) = Vec3d(x, o, z)
infix fun withZ(o: Double) = Vec3d(x, y, o)
fun add(ox: Double, oy: Double, oz: Double) = Vec3d(x + ox, y + oy, z + oz)
}
data class Vec3i(
val x: Int,
val y: Int,
val z: Int
) {
operator fun plus(o: Vec3i) = Vec3i(x + o.x, y + o.y, z + o.z)
infix fun addX(o: Int) = Vec3i(x + o, y, z)
infix fun addY(o: Int) = Vec3i(x, y + o, z)
infix fun addZ(o: Int) = Vec3i(x, y, z + o)
infix fun withX(o: Int) = Vec3i(o, y, z)
infix fun withY(o: Int) = Vec3i(x, o, z)
infix fun withZ(o: Int) = Vec3i(x, y, o)
fun add(ox: Int, oy: Int, oz: Int) = Vec3i(x + ox, y + oy, z + oz)
fun neg() = Vec3i(-x, -y, -z)
companion object {
private operator fun invoke(face: BlockFace) = Vec3i(face.modX, face.modY, face.modZ)
val down = Vec3i(BlockFace.DOWN)
val up = Vec3i(BlockFace.UP)
val north = Vec3i(BlockFace.NORTH)
val east = Vec3i(BlockFace.EAST)
val south = Vec3i(BlockFace.SOUTH)
val west = Vec3i(BlockFace.WEST)
fun convert(face: BlockFace) = when (face) {
BlockFace.DOWN -> down
BlockFace.UP -> up
BlockFace.NORTH -> north
BlockFace.EAST -> east
BlockFace.SOUTH -> south
BlockFace.WEST -> west
else -> Vec3i(face)
}
}
}
@Suppress("NOTHING_TO_INLINE")
inline operator fun World.get(vec: Vec3i): Block = getBlockAt(vec.x, vec.y, vec.z)
/*
private /*inline */class IVec3i(private val data: Long) {
private companion object {
const val mask = 0x001F_FFFF
const val max: Int = 0x000F_FFFF // +1048575
const val min: Int = -max - 1 // -1048575 // 0xFFF0_0000
@Suppress("NOTHING_TO_INLINE")
inline fun Int.compressIntoLong(offset: Int): Long {
if (this !in min..max) throw IllegalArgumentException()
return and(mask).toLong().shl(offset)
}
@Suppress("NOTHING_TO_INLINE")
inline fun Long.extractInt(offset: Int): Int {
val result = ushr(offset).toInt().and(mask)
return if (result > max) result or mask.inv() else result
}
}
constructor(x: Int, y: Int, z: Int) : this(
x.compressIntoLong(42)
or y.compressIntoLong(21)
or z.compressIntoLong(0))
val x: Int get() = data.extractInt(42)
val y: Int get() = data.extractInt(21)
val z: Int get() = data.extractInt(0)
}
*/
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