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package io.dico.parcels2.util.math
import org.bukkit.Location
import org.bukkit.World
import org.bukkit.block.Block
import org.bukkit.block.BlockFace
data class Vec3i(
val x: Int,
val y: Int,
val z: Int
) {
constructor(loc: Location) : this(loc.blockX, loc.blockY, loc.blockZ)
constructor(block: Block) : this(block.x, block.y, block.z)
fun toVec2i() = Vec2i(x, z)
operator fun plus(o: Vec3i) = Vec3i(x + o.x, y + o.y, z + o.z)
operator fun plus(o: Vec3d) = Vec3d(x + o.x, y + o.y, z + o.z)
operator fun minus(o: Vec3i) = Vec3i(x - o.x, y - o.y, z - o.z)
operator fun minus(o: Vec3d) = Vec3d(x - o.x, y - o.y, z - o.z)
infix fun addX(o: Int) = Vec3i(x + o, y, z)
infix fun addY(o: Int) = Vec3i(x, y + o, z)
infix fun addZ(o: Int) = Vec3i(x, y, z + o)
infix fun withX(o: Int) = Vec3i(o, y, z)
infix fun withY(o: Int) = Vec3i(x, o, z)
infix fun withZ(o: Int) = Vec3i(x, y, o)
fun add(ox: Int, oy: Int, oz: Int) = Vec3i(x + ox, y + oy, z + oz)
fun neg() = Vec3i(-x, -y, -z)
fun clampMax(o: Vec3i) = Vec3i(x.clampMax(o.x), y.clampMax(o.y), z.clampMax(o.z))
operator fun get(dimension: Dimension) =
when (dimension) {
Dimension.X -> x
Dimension.Y -> y
Dimension.Z -> z
}
fun with(dimension: Dimension, value: Int) =
when (dimension) {
Dimension.X -> withX(value)
Dimension.Y -> withY(value)
Dimension.Z -> withZ(value)
}
fun add(dimension: Dimension, value: Int) =
when (dimension) {
Dimension.X -> addX(value)
Dimension.Y -> addY(value)
Dimension.Z -> addZ(value)
}
companion object {
private operator fun invoke(face: BlockFace) = Vec3i(face.modX, face.modY, face.modZ)
val down = Vec3i(BlockFace.DOWN)
val up = Vec3i(BlockFace.UP)
val north = Vec3i(BlockFace.NORTH)
val east = Vec3i(BlockFace.EAST)
val south = Vec3i(BlockFace.SOUTH)
val west = Vec3i(BlockFace.WEST)
fun convert(face: BlockFace) = when (face) {
BlockFace.DOWN -> down
BlockFace.UP -> up
BlockFace.NORTH -> north
BlockFace.EAST -> east
BlockFace.SOUTH -> south
BlockFace.WEST -> west
else -> Vec3i(face)
}
}
}
@Suppress("NOTHING_TO_INLINE")
inline operator fun World.get(vec: Vec3i): Block = getBlockAt(vec.x, vec.y, vec.z)
/*
private /*inline */class IVec3i(private val data: Long) {
private companion object {
const val mask = 0x001F_FFFF
const val max: Int = 0x000F_FFFF // +1048575
const val min: Int = -max - 1 // -1048575 // 0xFFF0_0000
@Suppress("NOTHING_TO_INLINE")
inline fun Int.compressIntoLong(offset: Int): Long {
if (this !in min..max) throw IllegalArgumentException()
return and(mask).toLong().shl(offset)
}
@Suppress("NOTHING_TO_INLINE")
inline fun Long.extractInt(offset: Int): Int {
val result = ushr(offset).toInt().and(mask)
return if (result > max) result or mask.inv() else result
}
}
constructor(x: Int, y: Int, z: Int) : this(
x.compressIntoLong(42)
or y.compressIntoLong(21)
or z.compressIntoLong(0))
val x: Int get() = data.extractInt(42)
val y: Int get() = data.extractInt(21)
val z: Int get() = data.extractInt(0)
}
*/
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