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# Parcels Todo list
Commands
-
Basically all admin commands.
* ~~setowner~~
* ~~dispose~~
* ~~reset~~
* ~~swap~~
* New admin commands that I can't think of right now.
Also
* ~~setbiome~~
* random
~~Modify home command:~~
* ~~Make `:` not be required if prior component cannot be parsed to an int~~
* ~~Listen for command events that use plotme-style argument, and transform the command~~
~~Add permissions to commands (replace or fix `IContextFilter` from command lib
to allow inheriting permissions properly).~~
Parcel Options
-
Parcel options apply to any player with `DEFAULT` added status.
They affect what their permissions might be within the parcel.
Apart from `/p option inputs`, `/p option inventory`, the following might be considered.
~~Move existing options to "interact" namespace (`/p o interact`)
Add classes for different things you can interact with~~
~~Then,~~
~~* Split `/p option interact inputs` into a list of interactible block types.~~
~~The list could include container blocks, merging the existing inventory option.~~
* Players cannot launch projectiles in locations where they can't build.~~
This could become optional.
* Option to control spreading and/or forming of blocks such as grass and ice within the parcel.~~
Block Management
-
~~Update the parcel corner with owner info when a player flies into the parcel (after migrations).
Parcels has a player head in that corner in addition to the sign that PlotMe uses.~~
~~Commands that modify parcel blocks must be kept track of to prevent multiple
from running simultaneously in the same parcel. `hasBlockVisitors` field must be updated.
In general, spamming the commands must be caught at all cost to avoid lots of lag.~~
~~Swap - schematic is in place, but proper placement order must be enforced to make sure that attachable
blocks are placed properly. Alternatively, if a block change method can be found that doesn't
cause block updates, that would be preferred subject to having good performance.~~
~~Change `RegionTraversal` to allow traversing different parts of a region in a different order.
This could apply to clearing of plots, for example. It would be better if the bottom 64 (floor height)
layers are done upwards, and the rest downwards.~~
Events
-
Prevent block spreading subject to conditions.
Scan through blocks that were added since original Parcels implementation,
that might introduce things that need to be checked or listened for.
~~WorldEdit Listener.~~
Limit number of beacons in a parcel and/or avoid potion effects being applied outside the parcel.
Database
-
Find and patch ways to add new useless entries (for regular players at least)
~~Prevent invalid player names from being saved to the database.
Here, invalid player names mean names that contain invalid characters.~~
Use an atomic GET OR INSERT query so that parallel execution doesn't cause problems
(as is currently the case when migrating).
Implement a container that doesn't require loading all parcel data on startup (Complex).
~~Update player profiles in the database on join to account for name changes.~~
~~Store player status on parcel (allowed, default banned) as a number to allow for future additions to this set of possibilities~~
After testing on Redstoner
-
~~Clear (and swap) entities on /p clear etc~~
~~Fix command lag~~
Chorus fruit can grow outside plots -- not detectable?
~~Vines can grow outside plots~~
~~Ghasts, bats, phantoms and magma cubes can be spawned with eggs~~
ParcelTarget doesn't report a world that wasn't found correctly -- ??
~~Jumping on turtle eggs is considered as interacting with pressure plates~~
Setbiome internal error when progress reporting is attached
~~Unclaim doesn't clear the plot. It probably should.~~ removed
Players can shoot boats and minecarts. -- ??
~~You can use disabled items by rightclicking air.~~
Tab complete isn't working correctly. -- disabled much of it now
~~Bed use in nether and end might not have to be blocked.~~
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