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authorDico200 <dico.karssiens@gmail.com>2016-05-31 00:13:51 +0200
committerDico200 <dico.karssiens@gmail.com>2016-05-31 00:13:51 +0200
commitae706e8e12fe792c2574f0f0746b2cd8d1603485 (patch)
tree6389be2b1f8ecb344971fa243580f7ef7a8d0d0e
parentedf5fa6d32d37a02613c5d99ce53fad166ced46b (diff)
Clean up imbusy. Improve replying to busy people. All working perfectly, tested thoroughly.
-rw-r--r--imbusy.py136
1 files changed, 75 insertions, 61 deletions
diff --git a/imbusy.py b/imbusy.py
index 10d1bca..2b81973 100644
--- a/imbusy.py
+++ b/imbusy.py
@@ -11,6 +11,7 @@ be cleared.
from helpers import *
from friends import is_friend_of
import org.bukkit.command.Command as Command
+from time import time as now
imbusy_version = "v1.1.0"
@@ -18,8 +19,10 @@ base_permission = "utils.imbusy" # for /busy status
use_permission = "utils.imbusy.use" # for being busy
override_permission = "utils.imbusy.override" # for being able to bother busy people
+busy_status_change_timeout = 2 # seconds
-busy_players = {} # name : false/true where false is normal busy and true is super busy
+busy_players = {} # name : (status, timeout_expire)
+# possible statuses: True if SUPER busy, False if normal busy, None if not busy
@hook.command("imbusy",
@@ -27,6 +30,7 @@ busy_players = {} # name : false/true where false is normal busy and true is sup
usage = "/<command> [on, off, status/check]",
description = "Offers control over your busy status"
)
+@debug
def on_busy_command(sender, cmd, label, args):
if not is_player(sender):
msg(sender, "&7Sorry, Console cannot be busy")
@@ -53,17 +57,47 @@ def on_busy_command(sender, cmd, label, args):
return help(sender)
+def change_status(target, status):
+ target_name = target.getName()
+ old_status = None
+ if target_name in busy_players:
+ value = busy_players[target_name]
+ time_left = value[1] - now()
+ if time_left > 0:
+ msg(target, "&cYou must wait %.2fs untill you can change your status" % time_left)
+ return
+ old_status = value[0]
+
+ if old_status is status:
+ if status is True:
+ msg(target, "&cYou are already SUPER busy")
+ elif status is False:
+ msg(target, "&cYou are already busy")
+ else:
+ msg(target, "&cYou weren't busy yet")
+ return
+
+ busy_players[target_name] = (status, now() + busy_status_change_timeout)
+ if status is True:
+ broadcast(None, target.getDisplayName() + " &7is now SUPER busy")
+ elif status is False:
+ broadcast(None, target.getDisplayName() + " &7is now busy")
+ else:
+ broadcast(None, target.getDisplayName() + " &7is not busy anymore")
+
+
+def get_status(target):
+ return busy_players.get(target.getName(), (None,))[0]
+
+
def toggle(sender):
if not sender.hasPermission(use_permission):
noperm(sender)
return True
- sender_name = sender.getName()
- if sender_name in busy_players:
- del busy_players[sender_name]
- broadcast(None, sender.getDisplayName() + " &7is no longer busy...")
+ if get_status(sender) is None:
+ change_status(sender, False)
else:
- busy_players[sender_name] = False
- broadcast(None, sender.getDisplayName() + " &7is now busy...")
+ change_status(sender, None)
return True
@@ -82,12 +116,7 @@ def on(sender):
if not sender.hasPermission(use_permission):
noperm(sender)
return True
- sender_name = sender.getName()
- if busy_players.get(sender_name) is False: # can be None, False or True
- msg(sender, "&7You are already busy!")
- else:
- busy_players[sender_name] = False # busy but not super busy
- broadcast(None, sender.getDisplayName() + " &7is now busy...")
+ change_status(sender, False)
return True
@@ -95,12 +124,7 @@ def off(sender):
if not sender.hasPermission(use_permission):
noperm(sender)
return True
- sender_name = sender.getName()
- if sender_name not in busy_players:
- msg(sender, "&7You are not busy! You cannot be even less busy! Are you perhaps bored?")
- return True
- del busy_players[sender_name]
- broadcast(None, sender.getDisplayName() + " &7is no longer busy...")
+ change_status(sender, None)
return True
@@ -109,26 +133,20 @@ def status(sender, args):
noperm(sender)
return True
if len(args) == 0:
- sender_name = sender.getName()
- if sender_name in busy_players:
- if busy_players[sender_name] is False:
- msg(sender, "&7You are currently busy.")
- else:
- msg(sender, "&7You are currently SUPER busy.")
- else:
- msg(sender, "&7You are currently not busy.")
+ target = sender
else:
target = server.getPlayer(args[0])
if target is None:
- msg(sender, "&7That player is not online")
- target_name = target.getName()
- elif target_name in busy_players:
- if busy_players[target_name] is False:
- msg(sender, "&7Player %s &7is currently busy." % target.getDisplayName())
- else:
- msg(sender, "&7Player %s &7is currently SUPER busy." % target.getDisplayName())
- else:
- msg(sender, "&7Player %s &7is currently not busy." % target.getDisplayName())
+ msg(sender, "&cThat player is not online")
+ return True
+ status = get_status(target)
+ if status is True:
+ status_str = "SUPER busy"
+ elif status is False:
+ status_str = "busy"
+ else:
+ status_str = "not busy"
+ msg(sender, "&7%s currently %s" % ("You are" if target is sender else "Player %s&7 is" % target.getDisplayName()), status_str)
return True
@@ -136,12 +154,7 @@ def super_cmd(sender):
if not sender.hasPermission(use_permission):
noperm(sender)
return True
- sender_name = sender.getName()
- if busy_players.get(sender_name) is True:
- msg(sender, "&7You are already SUPER busy!")
- else:
- busy_players[sender_name] = True # SUPER busy
- broadcast(None, sender.getDisplayName() + " &7is now SUPER busy...")
+ change_status(sender, True)
return True
@@ -152,47 +165,48 @@ def on_player_leave(event):
del busy_players[player_name]
-#---- Dicode for catching any bothering of busy people ----
-
+# Block any bothering if should be. If a busy player msgs someone else, they can be replied to and /msg'd as well.
+# It's not entirely perfect in that regard as the ability to reply is lost when you are /msg'd by someone else.
-reply_targets = {}
+reply_targets = {} # name : (reply_target_name, true if initiated by target)
def can_send(sender, target):
- if not target.getName() in busy_players:
- return True
if target is sender or sender.hasPermission(override_permission):
return True
- return busy_players[target.getName()] is False and is_friend_of(target, sender)
+ status = get_status(target)
+ if status is None:
+ return True
+ return status is False and is_friend_of(target, sender)
def whisper(sender, target_name):
target = server.getPlayer(target_name)
if target is not None:
+ sender_name = sender.getName()
if not can_send(sender, target):
- msg(sender, "&c[&fBUSY&c] %s&r is busy!" % target.getDisplayName())
- return False
-
- reply_targets[sender.getName()] = target.getName()
+ value = reply_targets[sender_name]
+ if value[0] != target_name or value[1] is False:
+ msg(sender, "&c[&fBUSY&c] %s&r is busy!" % target.getDisplayName())
+ return False
- # allow the target to reply regardless of sender being busy
- if target.getName() in reply_targets:
- del reply_targets[target.getName()]
+ reply_targets[sender_name] = (target_name, False)
+ reply_targets[target_name] = (sender_name, True)
return True
def reply(sender):
- if sender.getName() in reply_targets:
- target = server.getPlayer(reply_targets[sender.getName()])
+ sender_name = sender.getName()
+ if sender_name in reply_targets:
+ value = reply_targets[sender_name]
+ target = server.getPlayer(value[0])
if target is not None:
- if not can_send(sender, target):
+ if not value[1] and not can_send(sender, target):
msg(sender, "&c[&fBUSY&c] %s&r is busy!" % target.getDisplayName())
return False
- # allow the target to reply regardless of sender being busy
- if target.getName() in reply_targets:
- del reply_targets[target.getName()]
+ reply_targets[target.getName()] = (sender_name, True)
return True