diff options
author | Minenash <minenash@protonmail.com> | 2019-01-10 17:17:17 -0500 |
---|---|---|
committer | Minenash <minenash@protonmail.com> | 2019-01-10 17:17:17 -0500 |
commit | 4b84297d202dd94db4b68b1a25d63b6c44930d79 (patch) | |
tree | 8c4a33312edab4ab44921079b71e3eb53caab881 | |
parent | cfd8de0e4994d31c53cfa9352f7857ca100b42e9 (diff) |
Improved Majority-Sleep feature (read description for more info)
- Made it opt-in instead of opt-out.
- Creative players no longer trigger the message.
- If the percentage is the same, it won't redisplay the message.
- Majority-Check now runs when a user switches to or from survival mode.
- Made the text white instead of black for easier reading.
-rw-r--r-- | src/main/java/com/redstoner/modules/survival/Survival.java | 33 |
1 files changed, 22 insertions, 11 deletions
diff --git a/src/main/java/com/redstoner/modules/survival/Survival.java b/src/main/java/com/redstoner/modules/survival/Survival.java index 97b7b9a..42bdd48 100644 --- a/src/main/java/com/redstoner/modules/survival/Survival.java +++ b/src/main/java/com/redstoner/modules/survival/Survival.java @@ -8,6 +8,7 @@ import org.bukkit.World; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; +import org.bukkit.event.player.PlayerGameModeChangeEvent; import org.bukkit.event.player.PlayerQuitEvent; import org.bukkit.event.player.PlayerTeleportEvent; @@ -19,8 +20,6 @@ import com.redstoner.misc.Main; import com.redstoner.modules.Module; import com.redstoner.modules.datamanager.DataManager; -import net.md_5.bungee.api.ChatMessageType; -import net.md_5.bungee.api.chat.TextComponent; import net.nemez.chatapi.ChatAPI; @Commands(CommandHolderType.File) @@ -30,6 +29,8 @@ public class Survival implements Module, Listener { @EventHandler public void onPlayerTeleport(PlayerTeleportEvent e) { + if (e.getPlayer().getGameMode() != GameMode.SURVIVAL) + return; World w1 = e.getFrom().getWorld(); World w2 = e.getTo().getWorld(); @@ -40,16 +41,25 @@ public class Survival implements Module, Listener { @EventHandler public void onLeave(PlayerQuitEvent e) { - checkSleep(e.getPlayer().getWorld()); + if (e.getPlayer().getGameMode() == GameMode.SURVIVAL) + checkSleep(e.getPlayer().getWorld()); + } + + @EventHandler + public void onGamemodeChange(PlayerGameModeChangeEvent e) { + if (e.getNewGameMode() == GameMode.SURVIVAL || e.getPlayer().getGameMode() == GameMode.SURVIVAL) + Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> checkSleep(e.getPlayer().getWorld()), 20); } boolean suspendEvents = false; + private int lastPer = 0; + public void checkSleep(World world) { if (suspendEvents || !canSleep(world.getTime(), world.isThundering()) || world.getPlayers().size() == 0) return; - if (!((String)DataManager.getConfigOrDefault(world.getName() + ".enabled", "true")).equals("true")) + if (!((String)DataManager.getConfigOrDefault(world.getName() + ".enabled", "false")).equals("true")) return; int sleepingPlayers = 0; @@ -69,23 +79,24 @@ public class Survival implements Module, Listener { int perSleeping = 100 * sleepingPlayers / totalPlayers; int perNeeded = (Integer) DataManager.getConfigOrDefault(world.getName() + ".perNeededToSleep", 51); - + if (perSleeping == lastPer) + return; if (perSleeping >= perNeeded) { - notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&0 were sleeping. The &6sun&0 is rising!"); + notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&f were sleeping. The &6sun&f is rising!"); world.setTime(23450); world.setStorm(false); world.setThundering(false); suspendEvents = true; Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> resumeEvents(), 20); } - else { - notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&0 are sleeping. &e" + perNeeded + "%&0 needed"); - } - + else + notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&f are sleeping. &e" + perNeeded + "%&f needed"); + lastPer = perSleeping; } public boolean resumeEvents() { suspendEvents = false; + lastPer = 0; return true; } @@ -95,6 +106,6 @@ public class Survival implements Module, Listener { public void notifyPlayers(List<Player> players, String msg) { for (Player p : players) - p.spigot().sendMessage(ChatMessageType.ACTION_BAR, new TextComponent(ChatAPI.colorify(null, "&0[&2Sleep&0] " + msg))); + ChatAPI.sendActionBar(p, "&0[&2Sleep&0] " + msg); } } |