summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMinenash <minenash@protonmail.com>2019-01-10 17:17:17 -0500
committerMinenash <minenash@protonmail.com>2019-01-10 17:17:17 -0500
commit4b84297d202dd94db4b68b1a25d63b6c44930d79 (patch)
tree8c4a33312edab4ab44921079b71e3eb53caab881
parentcfd8de0e4994d31c53cfa9352f7857ca100b42e9 (diff)
Improved Majority-Sleep feature (read description for more info)
- Made it opt-in instead of opt-out. - Creative players no longer trigger the message. - If the percentage is the same, it won't redisplay the message. - Majority-Check now runs when a user switches to or from survival mode. - Made the text white instead of black for easier reading.
-rw-r--r--src/main/java/com/redstoner/modules/survival/Survival.java33
1 files changed, 22 insertions, 11 deletions
diff --git a/src/main/java/com/redstoner/modules/survival/Survival.java b/src/main/java/com/redstoner/modules/survival/Survival.java
index 97b7b9a..42bdd48 100644
--- a/src/main/java/com/redstoner/modules/survival/Survival.java
+++ b/src/main/java/com/redstoner/modules/survival/Survival.java
@@ -8,6 +8,7 @@ import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
+import org.bukkit.event.player.PlayerGameModeChangeEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
@@ -19,8 +20,6 @@ import com.redstoner.misc.Main;
import com.redstoner.modules.Module;
import com.redstoner.modules.datamanager.DataManager;
-import net.md_5.bungee.api.ChatMessageType;
-import net.md_5.bungee.api.chat.TextComponent;
import net.nemez.chatapi.ChatAPI;
@Commands(CommandHolderType.File)
@@ -30,6 +29,8 @@ public class Survival implements Module, Listener {
@EventHandler
public void onPlayerTeleport(PlayerTeleportEvent e) {
+ if (e.getPlayer().getGameMode() != GameMode.SURVIVAL)
+ return;
World w1 = e.getFrom().getWorld();
World w2 = e.getTo().getWorld();
@@ -40,16 +41,25 @@ public class Survival implements Module, Listener {
@EventHandler
public void onLeave(PlayerQuitEvent e) {
- checkSleep(e.getPlayer().getWorld());
+ if (e.getPlayer().getGameMode() == GameMode.SURVIVAL)
+ checkSleep(e.getPlayer().getWorld());
+ }
+
+ @EventHandler
+ public void onGamemodeChange(PlayerGameModeChangeEvent e) {
+ if (e.getNewGameMode() == GameMode.SURVIVAL || e.getPlayer().getGameMode() == GameMode.SURVIVAL)
+ Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> checkSleep(e.getPlayer().getWorld()), 20);
}
boolean suspendEvents = false;
+ private int lastPer = 0;
+
public void checkSleep(World world) {
if (suspendEvents || !canSleep(world.getTime(), world.isThundering()) || world.getPlayers().size() == 0)
return;
- if (!((String)DataManager.getConfigOrDefault(world.getName() + ".enabled", "true")).equals("true"))
+ if (!((String)DataManager.getConfigOrDefault(world.getName() + ".enabled", "false")).equals("true"))
return;
int sleepingPlayers = 0;
@@ -69,23 +79,24 @@ public class Survival implements Module, Listener {
int perSleeping = 100 * sleepingPlayers / totalPlayers;
int perNeeded = (Integer) DataManager.getConfigOrDefault(world.getName() + ".perNeededToSleep", 51);
-
+ if (perSleeping == lastPer)
+ return;
if (perSleeping >= perNeeded) {
- notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&0 were sleeping. The &6sun&0 is rising!");
+ notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&f were sleeping. The &6sun&f is rising!");
world.setTime(23450);
world.setStorm(false);
world.setThundering(false);
suspendEvents = true;
Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> resumeEvents(), 20);
}
- else {
- notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&0 are sleeping. &e" + perNeeded + "%&0 needed");
- }
-
+ else
+ notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&f are sleeping. &e" + perNeeded + "%&f needed");
+ lastPer = perSleeping;
}
public boolean resumeEvents() {
suspendEvents = false;
+ lastPer = 0;
return true;
}
@@ -95,6 +106,6 @@ public class Survival implements Module, Listener {
public void notifyPlayers(List<Player> players, String msg) {
for (Player p : players)
- p.spigot().sendMessage(ChatMessageType.ACTION_BAR, new TextComponent(ChatAPI.colorify(null, "&0[&2Sleep&0] " + msg)));
+ ChatAPI.sendActionBar(p, "&0[&2Sleep&0] " + msg);
}
}