diff options
author | jomo <github@jomo.tv> | 2015-01-06 23:38:42 +0100 |
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committer | jomo <github@jomo.tv> | 2015-01-06 23:38:42 +0100 |
commit | 9a916ed2cd9440d46079f9b7db421a7b9fcbf6ee (patch) | |
tree | 3af33b3ddc2fa3159f9243b0ade09b3e3cc96425 /badges.py | |
parent | 3435e994326b14f700777741a76dd990a2bc703f (diff) |
change indentation from 2 spaces to 4, fix #5
Diffstat (limited to 'badges.py')
-rw-r--r-- | badges.py | 202 |
1 files changed, 101 insertions, 101 deletions
@@ -2,136 +2,136 @@ from helpers import * badges = open_json_file("badges", {}) badges_available = { - "helpful" : "A very helpful player", - "expert_minecraft" : "An expert in Minecraft", - "expert_coder" : "A good coder", - "oldtimer" : "A long time player", - "good_builder" : "A very good builder", - "friendly" : "Many think that this player is friendly", - "very_active" : "A very active player", - "trustworthy" : "This player is very trustworthy", + "helpful" : "A very helpful player", + "expert_minecraft" : "An expert in Minecraft", + "expert_coder" : "A good coder", + "oldtimer" : "A long time player", + "good_builder" : "A very good builder", + "friendly" : "Many think that this player is friendly", + "very_active" : "A very active player", + "trustworthy" : "This player is very trustworthy", } badges_perm_add = "utils.badges.add" badges_perm_del = "utils.badges.delete" def save_badges(): - save_json_file("badges", badges) + save_json_file("badges", badges) def get_badges(player): - sender_id = uid(player) - return badges.get(sender_id, []) + sender_id = uid(player) + return badges.get(sender_id, []) def show_badges(sender, player): - player_badges = get_badges(player) - if player_badges: - msg(sender, "&6Badges of " + player.getName()) - for key in player_badges: - msg(sender, "&b> &3&o%s" % badges_available[key]) - else: - msg(sender, "&eThis player has no badges yet") + player_badges = get_badges(player) + if player_badges: + msg(sender, "&6Badges of " + player.getName()) + for key in player_badges: + msg(sender, "&b> &3&o%s" % badges_available[key]) + else: + msg(sender, "&eThis player has no badges yet") def new_badge_event(player, badge): - msg(player, "") - msg(player, "&6Wow! You just received a badge!") - msg(player, "&b-> &3%s" % badges_available[badge]) - msg(player, "&7Type /badge to see all your badges!") - msg(player, "") - player.playSound(player.getLocation(), "random.orb", 1, 1) + msg(player, "") + msg(player, "&6Wow! You just received a badge!") + msg(player, "&b-> &3%s" % badges_available[badge]) + msg(player, "&7Type /badge to see all your badges!") + msg(player, "") + player.playSound(player.getLocation(), "random.orb", 1, 1) def del_badge_event(player, badge): - msg(player, "&cWe took your badge \"%s\"." % badges_available[badge]) + msg(player, "&cWe took your badge \"%s\"." % badges_available[badge]) def list_badges(sender): - if badges_available: - for key in badges_available.keys(): - msg(sender, "&b> &3%s &7&o\"%s\"" % (key, badges_available[key])) - else: - msg(sender, "&cThere are currently no badges available") + if badges_available: + for key in badges_available.keys(): + msg(sender, "&b> &3%s &7&o\"%s\"" % (key, badges_available[key])) + else: + msg(sender, "&cThere are currently no badges available") def add_badge(sender, target, badge): - if badge in badges_available: - player_badges = get_badges(target) - if badge in player_badges: - msg(sender, "&cThis player got this badge already!") - return - player_badges.append(badge) - if player_badges: - badges[uid(target)] = player_badges - msg(sender, "&aYou just gave %s a new badge!" % target.getName()) - new_badge_event(target, badge) - save_badges() - else: - msg(sender, "&cThere is no badge called %s. Check /badge list!" % badge) + if badge in badges_available: + player_badges = get_badges(target) + if badge in player_badges: + msg(sender, "&cThis player got this badge already!") + return + player_badges.append(badge) + if player_badges: + badges[uid(target)] = player_badges + msg(sender, "&aYou just gave %s a new badge!" % target.getName()) + new_badge_event(target, badge) + save_badges() + else: + msg(sender, "&cThere is no badge called %s. Check /badge list!" % badge) def del_badge(sender, target, badge): - if badge in badges_available.keys(): - player_badges = get_badges(target) - if badge in player_badges: - player_badges.remove(badge) - badges[uid(target)] = player_badges - msg(sender, "&aYou just took %s from %s!" % (badge, target.getName())) - save_badges() - del_badge_event(target, badge) - return - msg(sender, "&c%s doesn't have this badge!" % target.getName()) - else: - msg(sender, "&cThere is no badge called %s. Check /badge list!" % badge) + if badge in badges_available.keys(): + player_badges = get_badges(target) + if badge in player_badges: + player_badges.remove(badge) + badges[uid(target)] = player_badges + msg(sender, "&aYou just took %s from %s!" % (badge, target.getName())) + save_badges() + del_badge_event(target, badge) + return + msg(sender, "&c%s doesn't have this badge!" % target.getName()) + else: + msg(sender, "&cThere is no badge called %s. Check /badge list!" % badge) @hook.command("badge", aliases=["badges", "rewards"]) def on_badge_command(sender, args): - argnum = int(len(args)) - - # No arguments - if argnum is 0: - show_badges(sender, sender) - - # Length of arguments is 1 - if argnum == 1: - - # If only argument is "list" - if args[0].lower() == "list": - list_badges(sender) - return True - - # If only argument is a player name - target = server.getPlayer(args[0]) - if is_player(target): - show_badges(sender, target) - return True - else: - msg(sender, "&cThere is no player called %s online." % args[0]) - return True - - msg(sender, "&cUnknown syntax: /badge <playername> &o&c /badge list") - return True - - # Length of arguments is 3 - if argnum == 3: - cmd = args[0].lower() - target = server.getPlayer(args[1]) - new_badge = args[2].lower() - - if cmd == "add": - if not sender.hasPermission(badges_perm_add): - noperm(sender) - return True - add_badge(sender, target, new_badge) - return True - - if cmd == "take" or cmd == "del": - if not sender.hasPermission(badges_perm_del): - noperm(sender) + argnum = int(len(args)) + + # No arguments + if argnum is 0: + show_badges(sender, sender) + + # Length of arguments is 1 + if argnum == 1: + + # If only argument is "list" + if args[0].lower() == "list": + list_badges(sender) + return True + + # If only argument is a player name + target = server.getPlayer(args[0]) + if is_player(target): + show_badges(sender, target) + return True + else: + msg(sender, "&cThere is no player called %s online." % args[0]) + return True + + msg(sender, "&cUnknown syntax: /badge <playername> &o&c /badge list") return True - del_badge(sender, target, new_badge) - return True - msg(sender, "&cUnknown syntax: /badge <add|take> <playername> <badge>") - return True
\ No newline at end of file + # Length of arguments is 3 + if argnum == 3: + cmd = args[0].lower() + target = server.getPlayer(args[1]) + new_badge = args[2].lower() + + if cmd == "add": + if not sender.hasPermission(badges_perm_add): + noperm(sender) + return True + add_badge(sender, target, new_badge) + return True + + if cmd == "take" or cmd == "del": + if not sender.hasPermission(badges_perm_del): + noperm(sender) + return True + del_badge(sender, target, new_badge) + return True + + msg(sender, "&cUnknown syntax: /badge <add|take> <playername> <badge>") + return True
\ No newline at end of file |