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author | Dico200 <dico.karssiens@gmail.com> | 2015-05-14 02:16:33 +0200 |
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committer | Dico200 <dico.karssiens@gmail.com> | 2015-05-14 02:16:33 +0200 |
commit | 59816b58e2906318a79ecdf4a6d6b4b75f3aa6e8 (patch) | |
tree | b3dc3f458495ac6e5d017544b3f2e314c0ffca67 /blockplacemods.py | |
parent | 0ef318d6b95c3f602c4409e6849bea8e29ac9367 (diff) |
Almost complete redo of blockplacemods, small fixes
I've redone most of blockplacemods its code. It is now MUCH easier to
expand in the future and I think the code is more elegant and stuff. It
all works the same as before, except the command is now /toggle
<setting>
I've merged the setting for /autotakewater and /autofillcauldron into
one setting named cauldron.
Diffstat (limited to 'blockplacemods.py')
-rw-r--r-- | blockplacemods.py | 258 |
1 files changed, 146 insertions, 112 deletions
diff --git a/blockplacemods.py b/blockplacemods.py index 3882d4f..c167aca 100644 --- a/blockplacemods.py +++ b/blockplacemods.py @@ -5,122 +5,156 @@ import org.bukkit.block.Furnace as Furnace import org.bukkit.inventory.ItemStack as ItemStack import org.bukkit.Material as Material -denyslabcorrection = open_json_file("denyslabcorrection", []) #Players that don't want slabs corrected -denyautofill = open_json_file("denyautocauldronfill", []) -denyautolevel = open_json_file("denyautocauldronlevel", []) - -def saveslabs(): - save_json_file("denyslabcorrection", denyslabcorrection) -def savecauldrons(): - save_json_file("denyautocauldronfill", denyautofill) -def savelevels(): - save_json_file("denyautocauldronlevel", denyautolevel) - -@simplecommand("autofillcauldron", - aliases = ["fillcauldronautomatically"], - usage = "on/off", - helpNoargs = True, - description = "Sets whether you want placed cauldrons to fill \nautomatically", - amax = 1, - senderLimit = 0) -def autofillcauldron_command(sender, command, label, args): - uuid = uid(server.getPlayer(sender.getName())) - if args[0].lower() == "off": - if uuid in denyautofill: - return "&cAuto fillment of cauldrons is already disabled" - denyautofill.append(uuid) - savecauldrons() - return "&aFilling cauldrons will no longer happen automatically" - if args[0].lower() == "on": - if uuid not in denyautofill: - return "&cAuto fillment of cauldrons is already enabled" - denyautofill.remove(uuid) - savecauldrons() - return "&aFilling cauldrons will happen automatically from now" - return "HELP" - - -@simplecommand("autoflipslab", - aliases = ["autoflipstep", "flipslabautomatically", "flipstepautomatically"], - usage = "on/off", - helpNoargs = True, - description = "Sets whether you want placed slabs to be turned \nupside-down", - amax = 1, - senderLimit = 0) -def autoflipslab_command(sender, command, label, args): - uuid = uid(server.getPlayer(sender.getName())) - if args[0].lower() == "off": - if uuid in denyslabcorrection: - return "&cAuto flipping of slabs is already disabled" - denyslabcorrection.append(uuid) - saveslabs() - return "&aFlipping slabs will no longer happen automatically" - if args[0].lower() == "on": - if uuid not in denyslabcorrection: - return "&cAuto flipping of slabs is already enabled" - denyslabcorrection.remove(uuid) - saveslabs() - return "&aFlipping slabs will happen automatically from now" - return "HELP" - - -@simplecommand("autotakewater", - aliases = ["autocauldronlevel"], - usage = "on/off", - helpNoargs = True, - description = "Sets whether you want right clicking cauldrons \nwith empty hand or redstone dust \nto lower water level", - amax = 1, - senderLimit = 0) -def autoflipslab_command(sender, command, label, args): - uuid = uid(server.getPlayer(sender.getName())) - if args[0].lower() == "off": - if uuid in denyautolevel: - return "&cTaking water with hand/redstone is already disabled" - denyautolevel.append(uuid) - savelevels() - return "&aYou can no longer take water with hand/redstone" - if args[0].lower() == "on": - if uuid not in denyautolevel: - return "&cTaking water with hand/redstone is already enabled" - denyautolevel.remove(uuid) - savelevels() - return "&aYou can take water with hand/redstone from now" - return "HELP" +settingInformation = { + "cauldron": [0, + "easy cauldron water level control", + "Toggles whether cauldrons auto-fill upon placement and whether right clicking them with redstone dust or empty hand will cycle their water level" + ], + "slab": [0, + "automatically flipping placed slabs upside-down", + "Toggles whether slabs/steps which you place should be automatically flipped upside-down" + ], + "furnace": [1, + "automatically filling furnaces upon placement", + "Sets your preferred default furnace contents to your currently held itemstack. Use an empty hand to disable this feature." + ] +} + +defaultPlayerSettings = { + "cauldron": [], + "slab": [], + "furnace": {} +} + +playerSettings = open_json_file("blockplacemods", defaultPlayerSettings) + + +#for setting, default in enumerate(defaultPlayerSettings): +# if playerSettings.get(setting) == None: +# playerSettings[setting] = default + +def get(setting): + return playerSettings[setting] + + +def saveSettings(): + save_json_file("blockplacemods", playerSettings) + + + +@simplecommand("toggle", + aliases = ["set"], + usage = "<setting> [value|info]", + description = "Toggles or sets your preferences for our redstone utilities.\nThe following settings are available:\n" + ", ".join([x for x in settingInformation]), + senderLimit = 0, + helpNoargs = True, + helpSubcmd = True, + amax = 2) +def toggle_command(sender, command, label, args): + setting = args[0].lower() + info = settingInformation.get(setting) + if info == None: + return "&cThat setting could not be found. For command help, use &o/toggle" + + values = get(setting) + player = server.getPlayer(sender.getName()) + uuid = uid(player) + arglen = len(args) + + if info[0] == 0: # Toggle + enabled = uuid not in values + new = None + if arglen == 1: + new = not enabled + else: + arg2 = args[1].lower() + if arg2 == "info": + return " &aSetting %s:\n &9%s\n &6Accepted arguments: None or one of the following:\n &oon, enable, off, disable, toggle, switch" % (setting, info[2]) + elif arg2 in ("toggle", "switch"): + new = not enabled + elif arg2 in ("on", "enable"): + new = True + elif arg2 in ("off", "disable"): + new = False + else: + return "&cArgument '%s' was not recognized. \nTry one of the following: &oon, off, toggle" % arg2 + if enabled == new: + return "&cAlready %s: &a%s" % ("enabled" if enabled else "disabled", info[1]) + if new: + values.remove(uuid) + else: + values.append(uuid) + saveSettings() + return ("&aEnabled " if new else "&aDisabled ") + info[1] + + elif info[0] == 1: # Save ItemStack in hand + if arglen == 1: + item = fromStack(player.getItemInHand()) + if 0 in (item[0], item[1]): + del values[uuid] + return "&aDisabled " + info[1] + values[uuid] = item + saveSettings() + return "&aEnabled %s, with currently held itemstack" % info[1] + if args[1].lower() == "info": + return "&aSetting %s:\n&9%s" % (setting, info[2]) + return "&cArgument '%s' was not recognized. \nUse /toggle %s info for more information." % setting + + return None #This shouldn't happen + + +def fromStack(itemStack): + return [itemStack.getTypeId(), itemStack.getAmount(), itemStack.getData().getData()] +def toStack(lst): + return ItemStack(lst[0], lst[1], lst[2]) + +def isEnabled(toggleSetting, uuid): + return uuid not in get(toggleSetting) + @hook.event("block.BlockPlaceEvent", "monitor") def on_block_place(event): - if event.isCancelled(): - return - player = event.getPlayer() - if player.getWorld().getName() not in ("Creative", "Trusted", "world"): - return - uuid = uid(player) - block = event.getBlockPlaced() - material = str(block.getType()) - if uuid not in denyslabcorrection and material in ("WOOD_STEP", "STEP") and block.getData() < 8: - block.setData(block.getData() + 8) # Flip upside down - elif uuid not in denyautofill and material == "CAULDRON": - block.setData(3) #3 layers of water, 3 signal strength - elif material == "FURNACE": - state = block.getState() - state.getInventory().setSmelting(ItemStack(Material.REDSTONE)) - state.update() + try: + if event.isCancelled(): + return + player = event.getPlayer() + if not is_creative(player): + return + + uuid = uid(player) + block = event.getBlockPlaced() + material = str(block.getType()) + if isEnabled("slab", uuid) and material in ("WOOD_STEP", "STEP") and block.getData() < 8: + block.setData(block.getData() + 8) # Flip upside down + elif isEnabled("cauldron", uuid) and material == "CAULDRON": + block.setData(3) #3 layers of water, 3 signal strength + elif material == "FURNACE": + stack = get("furnace").get(uuid) + if stack == None: + return + state = block.getState() + state.getInventory().setSmelting(toStack(stack)) + state.update() + except: + error(trace()) + @hook.event("player.PlayerInteractEvent", "monitor") def on_interact(event): - player = event.getPlayer() - if uid(player) in denyautolevel or player.getWorld().getName() not in ("Creative", "Trusted", "world"): - return - if str(event.getAction()) != "RIGHT_CLICK_BLOCK": - return - if event.hasItem() and not str(event.getItem().getType()) == "REDSTONE": - return - block = event.getClickedBlock() - if str(block.getType()) != "CAULDRON": - return - event2 = BlockBreakEvent(block, player) - server.getPluginManager().callEvent(event2) - if not event2.isCancelled(): - data = block.getData() - block.setData(data - 1 if data > 0 else 3) + try: + player = event.getPlayer() + if (isEnabled("cauldron", uid(player)) + and is_creative(player) + and str(event.getAction()) == "RIGHT_CLICK_BLOCK" + and (not event.hasItem() or str(event.getItem().getType()) == "REDSTONE") + and str(event.getClickedBlock().getType()) == "CAULDRON" + ): + block = event.getClickedBlock() + event2 = BlockBreakEvent(block, player) + server.getPluginManager().callEvent(event2) + if not event2.isCancelled(): + block.setData(block.getData() - 1 if block.getData() > 0 else 3) + except: + error(trace()) + |