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authorDico200 <dico.karssiens@gmail.com>2015-05-14 02:46:54 +0200
committerDico200 <dico.karssiens@gmail.com>2015-05-14 02:46:54 +0200
commit6fc168eb635c5a19d200359c282af1d204865a14 (patch)
treec5ab732040c5ea28588a2c3595587921b7866c58 /blockplacemods.py
parent83eb3a8885a2a1477b46f29a0034f824b59f534f (diff)
Fixes, tweaks, changes
Diffstat (limited to 'blockplacemods.py')
-rw-r--r--blockplacemods.py98
1 files changed, 48 insertions, 50 deletions
diff --git a/blockplacemods.py b/blockplacemods.py
index c167aca..39893d9 100644
--- a/blockplacemods.py
+++ b/blockplacemods.py
@@ -16,7 +16,7 @@ settingInformation = {
],
"furnace": [1,
"automatically filling furnaces upon placement",
- "Sets your preferred default furnace contents to your currently held itemstack. Use an empty hand to disable this feature."
+ "Sets your preferred default furnace contents to your currently held itemstack. Use an empty hand to disable this feature. The command is &o/toggle furnace"
]
}
@@ -45,7 +45,7 @@ def saveSettings():
@simplecommand("toggle",
aliases = ["set"],
usage = "<setting> [value|info]",
- description = "Toggles or sets your preferences for our redstone utilities.\nThe following settings are available:\n" + ", ".join([x for x in settingInformation]),
+ description = "Toggles or sets your preferences for our redstone \nutilities. The following settings are available:\n" + ", ".join([x for x in settingInformation]),
senderLimit = 0,
helpNoargs = True,
helpSubcmd = True,
@@ -54,7 +54,7 @@ def toggle_command(sender, command, label, args):
setting = args[0].lower()
info = settingInformation.get(setting)
if info == None:
- return "&cThat setting could not be found. For command help, use &o/toggle"
+ return " &cThat setting could not be found.\n For command help, use &o/toggle &cor &o/set"
values = get(setting)
player = server.getPlayer(sender.getName())
@@ -77,28 +77,30 @@ def toggle_command(sender, command, label, args):
elif arg2 in ("off", "disable"):
new = False
else:
- return "&cArgument '%s' was not recognized. \nTry one of the following: &oon, off, toggle" % arg2
+ return " &cArgument '%s' was not recognized. \nTry one of the following: &oon, off, toggle" % arg2
if enabled == new:
- return "&cAlready %s: &a%s" % ("enabled" if enabled else "disabled", info[1])
+ return " &cAlready %s: &a%s" % ("enabled" if enabled else "disabled", info[1])
if new:
values.remove(uuid)
else:
values.append(uuid)
saveSettings()
- return ("&aEnabled " if new else "&aDisabled ") + info[1]
+ return (" &aEnabled " if new else " &aDisabled ") + info[1]
elif info[0] == 1: # Save ItemStack in hand
if arglen == 1:
item = fromStack(player.getItemInHand())
if 0 in (item[0], item[1]):
- del values[uuid]
- return "&aDisabled " + info[1]
+ if uuid in values:
+ del values[uuid]
+ return " &aDisabled " + info[1]
values[uuid] = item
saveSettings()
- return "&aEnabled %s, with currently held itemstack" % info[1]
- if args[1].lower() == "info":
- return "&aSetting %s:\n&9%s" % (setting, info[2])
- return "&cArgument '%s' was not recognized. \nUse /toggle %s info for more information." % setting
+ return " &aEnabled %s, with currently held itemstack" % info[1]
+ arg2 = args[1].lower()
+ if arg2 == "info":
+ return " &aSetting %s:\n &9%s" % (setting, info[2])
+ return " &cArgument '%s' was not recognized. \nUse /toggle %s info for more information." % (arg2, setting)
return None #This shouldn't happen
@@ -115,46 +117,42 @@ def isEnabled(toggleSetting, uuid):
@hook.event("block.BlockPlaceEvent", "monitor")
def on_block_place(event):
- try:
- if event.isCancelled():
- return
- player = event.getPlayer()
- if not is_creative(player):
- return
+ if event.isCancelled():
+ return
+ player = event.getPlayer()
+ if not is_creative(player):
+ return
- uuid = uid(player)
- block = event.getBlockPlaced()
- material = str(block.getType())
- if isEnabled("slab", uuid) and material in ("WOOD_STEP", "STEP") and block.getData() < 8:
- block.setData(block.getData() + 8) # Flip upside down
- elif isEnabled("cauldron", uuid) and material == "CAULDRON":
- block.setData(3) #3 layers of water, 3 signal strength
- elif material == "FURNACE":
- stack = get("furnace").get(uuid)
- if stack == None:
- return
- state = block.getState()
- state.getInventory().setSmelting(toStack(stack))
- state.update()
- except:
- error(trace())
+ uuid = uid(player)
+ block = event.getBlockPlaced()
+ material = str(block.getType())
+
+ if isEnabled("slab", uuid) and material in ("WOOD_STEP", "STEP") and block.getData() < 8:
+ block.setData(block.getData() + 8) # Flip upside down
+
+ elif isEnabled("cauldron", uuid) and material == "CAULDRON":
+ block.setData(3) #3 layers of water, 3 signal strength
+
+ elif material == "FURNACE":
+ stack = get("furnace").get(uuid)
+ if stack == None:
+ return
+ state = block.getState()
+ state.getInventory().setSmelting(toStack(stack))
+ state.update()
@hook.event("player.PlayerInteractEvent", "monitor")
def on_interact(event):
- try:
- player = event.getPlayer()
- if (isEnabled("cauldron", uid(player))
- and is_creative(player)
- and str(event.getAction()) == "RIGHT_CLICK_BLOCK"
- and (not event.hasItem() or str(event.getItem().getType()) == "REDSTONE")
- and str(event.getClickedBlock().getType()) == "CAULDRON"
- ):
- block = event.getClickedBlock()
- event2 = BlockBreakEvent(block, player)
- server.getPluginManager().callEvent(event2)
- if not event2.isCancelled():
- block.setData(block.getData() - 1 if block.getData() > 0 else 3)
- except:
- error(trace())
-
+ player = event.getPlayer()
+ if (isEnabled("cauldron", uid(player))
+ and is_creative(player)
+ and str(event.getAction()) == "RIGHT_CLICK_BLOCK"
+ and (not event.hasItem() or str(event.getItem().getType()) == "REDSTONE")
+ and str(event.getClickedBlock().getType()) == "CAULDRON"
+ ):
+ block = event.getClickedBlock()
+ event2 = BlockBreakEvent(block, player)
+ server.getPluginManager().callEvent(event2)
+ if not event2.isCancelled():
+ block.setData(block.getData() - 1 if block.getData() > 0 else 3)