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authorDico <dico.karssiens@gmail.com>2014-07-19 01:51:29 +0200
committerDico <dico.karssiens@gmail.com>2014-07-19 01:51:29 +0200
commit775bdc6205a2c0310180a59c53371db019414291 (patch)
treeefe64bb2e7ea4b98dd36f06465eed03657bd31fd /forcefield.py
parent231a5b8322c3ecd7e2faf9fab17667a58591f085 (diff)
Small fixes and tweaks
Diffstat (limited to 'forcefield.py')
-rw-r--r--forcefield.py58
1 files changed, 29 insertions, 29 deletions
diff --git a/forcefield.py b/forcefield.py
index 354e9a6..427fa06 100644
--- a/forcefield.py
+++ b/forcefield.py
@@ -3,13 +3,15 @@ from helpers import *
from org.bukkit.util import Vector
from math import sin
-ff_perm = "utils.forcefield"
-pass_perm = "utils.forcefield.ignore"
-ff_prefix = "&8[&bFF&8] "
-ff_users = []
-whitelists = {} # {ff_owner_id: [white, listed, ids]}
-fd = 6 # forcefield distance
-Xv = 2.95 / fd # used in move_away(), this is more efficient.
+ff_perm = "utils.forcefield"
+pass_perm = "utils.forcefield.ignore"
+ff_prefix = "&8[&bFF&8] "
+ff_users = []
+fd = 6 # forcefield distance
+Xv = 2.95 / fd # used in move_away(), this is more efficient.
+whitelists_filename = "plugins/redstoner-utils.py.dir/files/forcefield.json"
+whitelists = {} # {ff_owner_id: [white, listed, ids]} (Adding file usage later, should be simple but just not yet.)
+
# /ff admin is a future option I might implement
@@ -144,28 +146,26 @@ def forcefield_header(player, message):
@hook.event("player.PlayerMoveEvent")
def on_move(event):
- if not ff_users:
- return
- player = event.getPlayer()
- log(player)
- if is_creative(player):
- player_id = uid(player)
-
- # moving player has forcefield, nearby player should be moved away
- if player_id in ff_users:
- for entity in player.getNearbyEntities(fd, fd, fd):
- whitelisted = (uid(entity) in whitelists.get(player_id, []))
- if is_player(entity) and not entity.hasPermission(pass_perm) and not whitelisted:
- move_away(player, entity)
-
- # nearby player has forcefield, moving player should be moved away
- if not player.hasPermission(pass_perm):
- for entity in player.getNearbyEntities(fd, fd, fd):
- entity_id = uid(entity)
- ff_enabled = (entity_id in ff_users)
- whitelisted = (player_id in whitelists.get(entity_id, []))
- if is_player(entity) and is_creative(entity) and ff_enabled and not whitelisted:
- move_away(entity, player)
+ if ff_users:
+ player = event.getPlayer()
+ if is_creative(player):
+ player_id = uid(player)
+
+ # moving player has forcefield, nearby player should be moved away
+ if player_id in ff_users:
+ for entity in player.getNearbyEntities(fd, fd, fd):
+ whitelisted = (uid(entity) in whitelists.get(player_id, []))
+ if is_player(entity) and not entity.hasPermission(pass_perm) and not whitelisted:
+ move_away(player, entity)
+
+ # nearby player has forcefield, moving player should be moved away
+ if not player.hasPermission(pass_perm):
+ for entity in player.getNearbyEntities(fd, fd, fd):
+ entity_id = uid(entity)
+ ff_enabled = (entity_id in ff_users)
+ whitelisted = (player_id in whitelists.get(entity_id, []))
+ if is_player(entity) and is_creative(entity) and ff_enabled and not whitelisted:
+ move_away(entity, player)
def move_away(player, entity):