diff options
author | jomo <github@jomo.tv> | 2014-07-17 21:36:05 +0200 |
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committer | jomo <github@jomo.tv> | 2014-07-17 21:36:05 +0200 |
commit | a5e9fd348f7a940ddbff497f7ee9edd7ce5967a4 (patch) | |
tree | 37dcb80c8c4be8bc97534e44004d7d677c7cfa3f /forcefield.py | |
parent | 87015788753073a980be04cce78023bdf24b814e (diff) |
make dicode DRY and more readable
Diffstat (limited to 'forcefield.py')
-rw-r--r-- | forcefield.py | 152 |
1 files changed, 89 insertions, 63 deletions
diff --git a/forcefield.py b/forcefield.py index d134f34..b70d0bb 100644 --- a/forcefield.py +++ b/forcefield.py @@ -1,95 +1,113 @@ +#pylint: disable = F0401 from helpers import * from java.util.UUID import fromString as id_to_player from org.bukkit.util import Vector from math import sin -ff_perms = ["utils.forcefield", "utils.forcefield.ignore"] +ff_perm = "utils.forcefield" +pass_perm = "utils.forcefield.pass" ff_prefix = "&8[&aFF&8]" ff_users = [] -whitelists = {} # {ff_owner_id: [white, listed, ids]} -fd = 6 # forcefield distance -Xv = 3.05 / fd # used in set_velocity_away(), this is more efficient. +whitelists = {} # {ff_owner_id: [white, listed, ids]} +fd = 6 # forcefield distance +Xv = 3.05 / fd # used in set_velocity_away(), this is more efficient. # /ff admin is a future option I might implement + @hook.command("forcefield") def on_forcefield_command(sender, args): - if not is_player(sender) or not sender.hasPermission(ff_perms[0]): + if not is_player(sender) or not sender.hasPermission(ff_perm): noperm(sender) return True - sender_id = str(sender.getUniqueId()) - if not args or args[0].lower() == "toggle": #Toggle + cmd = args[0].lower() + + if not args or cmd == "toggle": # Toggle forcefield_toggle(sender) - elif args[0].lower() in ["whitelist", "wl", "wlist"]: #Whitelist commands - if not args[1:] or args[1].lower() == "list": - whitelist_list(sender) - elif args[1].lower() == "clear": - whitelist_clear(sender) - elif args[1].lower() in ["add", "+"]: - whitelist_add(sender, True, args[2:]) - elif args[1].lower() in ["remove", "delete", "rem", "del", "-"]: - whitelist_add(sender, False, args[2:]) + elif cmd in ["whitelist", "wl", "wlist"]: # Whitelist commands + + if len(args) >= 2: + arg = args[1].lower() + + if arg == "list": + whitelist_list(sender) + elif arg == "clear": + whitelist_clear(sender) + elif arg in ["add", "+"]: + change_whitelist(sender, True, args[2:]) + elif arg in ["remove", "delete", "rem", "del", "-"]: + change_whitelist(sender, False, args[2:]) + else: + invalid_syntax(sender) else: invalid_syntax(sender) - elif args[0].lower() in ["help", "?"]: #/forcefield help + elif cmd in ["help", "?"]: # /forcefield help forcefield_help(sender) else: invalid_syntax(sender) return True -def whitelist_add(sender, add, players): - if not players: msg(sender, "%s &cGive space-separated playernames." % ff_prefix) - else: +def change_whitelist(sender, add, names): + if names: sender_id = str(sender.getUniqueId()) - whitelists[sender_id] = [] if sender_id not in whitelists else whitelists[sender_id] - for name in players: + if sender_id not in whitelists: + whitelists[sender_id] = [] + + for name in names: player = server.getOfflinePlayer(name) if player: player_id = str(player.getUniqueId()) - pname = player.getName() - sname = stripcolors(sender.getDisplayName()) - online = True if player in list(server.getOnlinePlayers()) else False - if add == True and player_id not in whitelists[sender_id]: - if not sender == player: + pname = player.getName() + sname = sender.getDisplayName() + + # add player to whitelist if not already added + if add and player_id not in whitelists[sender_id]: + if sender != player: whitelists[sender_id].append(player_id) msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname)) - if online == True: msg(player, "%s &a%s &aadded you to his forcefield whitelist." % (ff_prefix, sname)) - else: msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix) - elif add == False and player_id in whitelists[sender_id]: + msg(player, "%s &a%s &aadded you to his forcefield whitelist." % (ff_prefix, sname)) + else: + msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix) + + # remove player from whitelist if whitelisted + elif not add and player_id in whitelists[sender_id]: whitelists[sender_id].remove(player_id) msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname)) - if online == True: msg(player, "%s &c%s &cremoved you from his forcefield whitelist." % (ff_prefix, sname)) - elif add == True: msg(sender, "%s &c%s &cwas already in your forcefield whitelist." % (ff_prefix, pname)) - else: msg(sender, "%s &c%s &cwas not in your forcefield whitelist." % (ff_prefix, pname)) - else: msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name)) + msg(player, "%s &c%s &cremoved you from his forcefield whitelist." % (ff_prefix, sname)) + + else: + msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name)) + else: + msg(sender, "%s &cGive space-separated playernames." % ff_prefix) def whitelist_list(sender): sender_id = str(sender.getUniqueId()) + count = 0 msg(sender, "%s &aForceField Whitelist:" % ff_prefix) - count = 0 for player_id in whitelists.get(sender_id, []): count += 1 - msg(sender, "&a %s. &f%s" % (count, server.getOfflinePlayer(id_to_player(player_id)).getName())) + msg(sender, "&a%s. &f%s" % (count, server.getOfflinePlayer(id_to_player(player_id)).getName())) if count == 0: - msg(sender, "&c Your whitelist has no entries.") + msg(sender, "&cYour whitelist has no entries.") def whitelist_clear(sender): sender_id = str(sender.getUniqueId()) - if len(whitelists[sender_id]) == 0: - msg(sender, "%s &cYou had no players whitelisted." % ff_prefix) - else: + if whitelists.get(sender_id): whitelists.pop(sender_id) msg(sender, "%s &aForceField Whitelist cleared." % ff_prefix) + else: + msg(sender, "%s &cYou had no players whitelisted." % ff_prefix) def forcefield_help(sender): - msg(sender, "%s &a&l/ForceField Help: \n&aYou can use the forcefield to keep players on distance." % ff_prefix) + msg(sender, "%s &a&l/ForceField Help:" % ff_prefix) + msg(sender, "&aYou can use the forcefield to keep players on distance.") msg(sender, "&2Commands:") msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?") msg(sender, "&a2. &6/ff &o(toggle)") @@ -110,7 +128,25 @@ def forcefield_toggle(sender): def invalid_syntax(sender): - msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor info." % ff_prefix) + msg(sender, "%s &cInvalid syntax. Use &e/ff ? &cfor info." % ff_prefix) + + +def move_away(player, entity): + """ + Pushes entity away from player + """ + + player_loc = player.getLocation() + entity_loc = entity.getLocation() + + dx = entity_loc.getX() - player_loc.getX() + vx = sin(Xv * dx) + dy = entity_loc.getY() - player_loc.getY() + vy = sin(Xv * dy) + dz = entity_loc.getZ() - player_loc.getZ() + vz = sin(Xv * dz) + entity.setVelocity(Vector(vx , vy, vz)) + # We don't want to go above max_speed, and we dont want to divide by 0. #--------------------------------------------------------------------------------------------------------# @@ -121,34 +157,24 @@ def on_move(event): player = event.getPlayer() if is_creative(player): player_id = str(player.getUniqueId()) - if player_id in ff_users: # player has forcefield, entity should be blocked - log("1") + + # moving player has forcefield, nerby player should be moved away + if player_id in ff_users: for entity in player.getNearbyEntities(fd, fd, fd): - if is_player(entity) and is_creative(entity) and not entity.hasPermission(ff_perms[1]) and not (str(entity.getUniqueId()) in whitelists.get(player_id, [])): - #if not whitelists[entity_id], check in blank list e.g. False + whitelisted = (str(entity.getUniqueId()) in whitelists.get(player_id, [])) + if is_player(entity) and not entity.hasPermission(pass_perm) and not whitelisted: move_away(player, entity) - if player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield + # nerby player has forcefield, moving player should be moved away + if player.hasPermission(pass_perm): for entity in player.getNearbyEntities(fd, fd, fd): - entity_id = str(entity.getUniqueId()) - if is_player(entity) and is_creative(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])): - #if not whitelists[entity_id], check in blank list e.g. False + entity_id = str(entity.getUniqueId()) + ff_enabled = (entity_id in ff_users) + whitelisted = (player_id in whitelists.get(entity_id, [])) + if is_player(entity) and is_creative(entity) and ff_enabled and not whitelisted: move_away(entity, player) -def move_away(player, entity): #Moves entity away from player - player_loc = player.getLocation() - entity_loc = entity.getLocation() - dx = entity_loc.getX() - player_loc.getX() - vx = sin(Xv * dx) - dy = entity_loc.getY() - player_loc.getY() - vy = sin(Xv * dy) - dz = entity_loc.getZ() - player_loc.getZ() - vz = sin(Xv * dz) - entity.setVelocity(Vector(vx , vy, vz)) - #We don't want to go above max_speed, and we dont want to divide by 0. - - #--------------------------------------------------------------------------------------------------------# |