diff options
author | Dico <dico.karssiens@gmail.com> | 2014-07-17 00:48:41 +0200 |
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committer | Dico <dico.karssiens@gmail.com> | 2014-07-17 00:48:41 +0200 |
commit | cda6984726f9dfc76e457d30a478c0c7b1965600 (patch) | |
tree | 0f69ffc2029b4110879d420a067c831116e51381 /forcefield.py | |
parent | 6afc92102f206820d99e569ea7a5c8d257abc7e8 (diff) |
Fixing bugs & Cleaning up code. Seems to work well now!
Diffstat (limited to 'forcefield.py')
-rw-r--r-- | forcefield.py | 68 |
1 files changed, 41 insertions, 27 deletions
diff --git a/forcefield.py b/forcefield.py index 7677dbc..6da508d 100644 --- a/forcefield.py +++ b/forcefield.py @@ -1,13 +1,19 @@ from helpers import * from java.util.UUID import fromString as java_uuid +from org.bukkit.util import Vector from traceback import format_exc as print_traceback -ff_perms = ["utils.forcefield", "utils.forcefield.ignore"] -ff_prefix = "&8[&aFF&8]" -ff_users = [] -whitelists = {} # {ff_owner_id: [white, listed, ids]} -fd = 4 # forcefield distance +ff_perms = ["utils.forcefield", "utils.forcefield.ignore"] +ff_prefix = "&8[&aFF&8]" +enabled_worlds = ["Creative", "Trusted", "world"] # worlds in which the forcefield should work +ff_users = [] +whitelists = {} # {ff_owner_id: [white, listed, ids]} +fd = 4 # forcefield distance +speed_limiter = 100 # the higher, the lower the forcefield sensitivity. +sphere_radius = ((3.0*(fd**2.0))**0.5) # distance between center of box and corner of box when the ribs of the box are 2*fd long (pythagore) +Xv = 1.0 / speed_limiter # used in set_velocity_away() +Xve = 10 * Xv @hook.command("forcefield") def on_forcefield_command(sender, args): @@ -48,12 +54,12 @@ def whitelist_add(sender, sender_id, add, players): online_players.append(str(name).lower()) for name in players: online = False - player = server.getPlayer(name) if name.lower() in online_players else server.getOfflinePlayer(name).getPlayer() - if name.lower() in online_players: - online = True - if not player == None: + player = server.getPlayer(name) if name.lower() in online_players else server.getOfflinePlayer(name) + if not player == None: + if name.lower() in online_players: + online = True uid = str(player.getUniqueId()) - pname = player.getDisplayName() + pname = stripcolors(player.getDisplayName()) if add == True and uid not in whitelists[sender_id]: if player == sender: msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix) @@ -83,7 +89,7 @@ def whitelist_list(sender, sender_id): c = 0 for uid in whitelists[sender_id]: c+=1 - msg(sender, "&a %s. &f%s" % (c, server.getPlayer(java_uuid(uid)).getDisplayName())) + msg(sender, "&a %s. &f%s" % (c, stripcolors(server.getPlayer(java_uuid(uid)).getDisplayName()))) def whitelist_clear(sender, sender_id): @@ -115,7 +121,7 @@ def toggle_forcefield(sender, sender_id): def invalid_syntax(sender): - msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor more info." % ff_prefix) + msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor info." % ff_prefix) #--------------------------------------------------------------------------------------------------------# @@ -124,40 +130,48 @@ def invalid_syntax(sender): @hook.event("player.PlayerMoveEvent") def on_move(event): player = event.getPlayer() + #if player.getLocation.getWorld().getName() in enabled_worlds: (THIS DOESNT WORK) player_id = str(player.getUniqueId()) - if player_id in ff_users: # player has forcefield, entity should be blocked - if not whitelists[player_id]: - whitelists[player_id] = [] for entity in player.getNearbyEntities(fd, fd, fd): - log("%s" % entity.getName()) - if is_player(entity) and not entity.hasPermission(ff_perms[1]) and not str(entity.getUniqueId()) in whitelists[player_id] and not entity == player: + #if is_player(entity) and not entity.hasPermission(ff_perms[1]) and not (player_id in whitelists.get(str(entity.getUniqueId()), [])): + if is_player(entity) and not False and not (player_id in whitelists.get(str(entity.getUniqueId()), [])): + #if not whitelists[entity_id], check in blank list e.g. False set_velocity_away(player, entity) - if not player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield + if not False:#player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield try: for entity in player.getNearbyEntities(fd, fd, fd): entity_id = str(entity.getUniqueId()) - - if is_player(entity) and (entity_id in ff_users) and (entity_id in whitelists) and (player_id not in whitelists[entity_id]): - if event.getFrom().distance(entity.getLocation()) > 4: + if is_player(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])): + #if not whitelists[entity_id], check in blank list e.g. False + if event.getFrom().distance(entity.getLocation()) > circle_radius: event.setCancelled(True) msg(player, "&cYou may not get closer than %sm to %s &cdue to their forcefield." % (fd, entity.getDisplayName())) else: set_velocity_away(entity, player) #Other way around except: - error(print_traceback()) + log("Error in passive detect:") + log(print_traceback) def set_velocity_away(player, entity): #Moves entity away from player player_loc = player.getLocation() entity_loc = entity.getLocation() - dx = entity_loc.getX() - player_loc.getX() - dy = entity_loc.getY() - player_loc.getY() - dz = entity_loc.getZ() - player_loc.getZ() - negator = fd/2 - entity.setVelocity(negator/dx, negator/dy, negator/dz) + dx = entity_loc.getX() - player_loc.getX() + dx = dx if not (-Xv < dx < Xv) else Xv + vx = Xv / Xve * dx + + dy = entity_loc.getY() - player_loc.getY() + dy = dy if not (-Xv < dy < Xv) else Xv + vy = Xv / Xve * dy + + dz = entity_loc.getZ() - player_loc.getZ() + dz = dz if not (-Xv < dz < Xv) else Xv + vz = Xv / Xve * dz + entity.setVelocity(Vector(vx, vy, vz)) + #We don't want to go above max_speed, and we dont want to divide by 0. #--------------------------------------------------------------------------------------------------------# |