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authorDico <dico.karssiens@gmail.com>2014-07-17 04:49:31 +0200
committerDico <dico.karssiens@gmail.com>2014-07-17 04:49:31 +0200
commiteab60c5502dc54273b21afa2dc62b5d217e748b6 (patch)
tree765769cbc6c177ee6fa00bedbd08db8b403705e9 /forcefield.py
parentf709533ade89f1b792014715cc00491018ca725c (diff)
No saving to files yet, but it definitely works well now.
Diffstat (limited to 'forcefield.py')
-rw-r--r--forcefield.py26
1 files changed, 14 insertions, 12 deletions
diff --git a/forcefield.py b/forcefield.py
index 31eea24..b22ac63 100644
--- a/forcefield.py
+++ b/forcefield.py
@@ -7,11 +7,11 @@ ff_perms = ["utils.forcefield", "utils.forcefield.ignore"]
ff_prefix = "&8[&aFF&8]"
ff_users = []
whitelists = {} # {ff_owner_id: [white, listed, ids]}
-fd = 4 # forcefield distance
+fd = 6 # forcefield distance
speed_limiter = 100 # the higher, the lower the forcefield sensitivity.
Xv = 1.0 / speed_limiter # used in set_velocity_away(), this is more efficient.
-Xve = 5 * Xv
+Xve = (0.6 * speed_limiter) * Xv
# /ff admin is a future option I might implement
@@ -47,7 +47,7 @@ def on_forcefield_command(sender, args):
def whitelist_add(sender, add, players):
if not players: msg(sender, "%s &cGive space-separated playernames." % ff_prefix)
else:
- sender_id = sender.getUniqueId()
+ sender_id = str(sender.getUniqueId())
whitelists[sender_id] = [] if sender_id not in whitelists else whitelists[sender_id]
for name in players:
player = server.getOfflinePlayer(name)
@@ -60,19 +60,19 @@ def whitelist_add(sender, add, players):
if not sender == player:
whitelists[sender_id].append(player_id)
msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname))
- if online == True: msg(player, "%s %s &aAdded you to his forcefield whitelist." % (ff_prefix, sname))
+ if online == True: msg(player, "%s &a%s &aadded you to his forcefield whitelist." % (ff_prefix, sname))
else: msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix)
elif add == False and player_id in whitelists[sender_id]:
whitelists[sender_id].remove(player_id)
msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname))
- if online == True: msg(player, "%s %s &cRemoved you from his forcefield whitelist." % (ff_prefix, sname))
+ if online == True: msg(player, "%s &c%s &cremoved you from his forcefield whitelist." % (ff_prefix, sname))
elif add == True: msg(sender, "%s &c%s &cwas already in your forcefield whitelist." % (ff_prefix, pname))
else: msg(sender, "%s &c%s &cwas not in your forcefield whitelist." % (ff_prefix, pname))
else: msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name))
def whitelist_list(sender):
- sender_id = sender.getUniqueId()
+ sender_id = str(sender.getUniqueId())
msg(sender, "%s &aForceField Whitelist:" % ff_prefix)
try:
count = 0
@@ -86,7 +86,7 @@ def whitelist_list(sender):
def whitelist_clear(sender):
- sender_id = sender.getUniqueId()
+ sender_id = str(sender.getUniqueId())
if len(whitelists[sender_id]) == 0:
msg(sender, "%s &cYou had no players whitelisted." % ff_prefix)
else:
@@ -106,7 +106,7 @@ def forcefield_help(sender):
def forcefield_toggle(sender):
- sender_id = sender.getUniqueId()
+ sender_id = str(sender.getUniqueId())
if sender_id in ff_users:
ff_users.remove(sender_id)
msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix)
@@ -129,15 +129,16 @@ def on_move(event):
player_id = str(player.getUniqueId())
if player_id in ff_users: # player has forcefield, entity should be blocked
for entity in player.getNearbyEntities(fd, fd, fd):
- if is_player(entity) and is_creative(entity) and not entity.hasPermission(ff_perms[1]) and not (player_id in whitelists.get(str(entity.getUniqueId()), [])):
+ #if is_player(entity) and is_creative(entity) and not entity.hasPermission(ff_perms[1]) and not (player_id in whitelists.get(str(entity.getUniqueId()), [])):
+ if is_player(entity) and is_creative(entity) and not (str(entity.getUniqueId()) in whitelists.get(player_id, [])):
#if not whitelists[entity_id], check in blank list e.g. False
set_velocity_away(player, entity)
- if not player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield
+ if not False: #player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield
for entity in player.getNearbyEntities(fd, fd, fd):
entity_id = str(entity.getUniqueId())
if is_player(entity) and is_creative(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])):
- #if not whitelists[entity_id], check in blank list e.g. False
+ #if not whitelists[entity_id], check in blank list e.g. False
set_velocity_away(entity, player) #Other way around
@@ -156,7 +157,8 @@ def set_velocity_away(player, entity): #Moves entity away from player
dz = entity_loc.getZ() - player_loc.getZ()
dz = dz if not (-Xv < dz < Xv) else Xv
vz = Xv / Xve * dz
- entity.setVelocity(Vector(vx, vy, vz))
+ ev = entity.getVelocity()
+ entity.setVelocity(Vector(vx + ev.getX(), vy + ev.getY(), vz + ev.getZ()))
#We don't want to go above max_speed, and we dont want to divide by 0.