diff options
author | Dico200 <dico.karssiens@gmail.com> | 2015-06-03 01:16:14 +0200 |
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committer | Dico200 <dico.karssiens@gmail.com> | 2015-06-03 01:16:14 +0200 |
commit | a6f5156ef43eb3f06729f9c167bb7f852e295025 (patch) | |
tree | 8e9e1490949651e04500d541bd43de3c9e3a038f /misc.py | |
parent | 3cbb8dc9bd9ce90503c83bfea660a50bc5a332f4 (diff) |
why did //up disappear? Testing on dev server.
Diffstat (limited to 'misc.py')
-rw-r--r-- | misc.py | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -36,13 +36,13 @@ def on_join(event): msg(player, "&6You can use /back if you &nreally&6 want to go back") player.teleport(player.getWorld().getSpawnLocation()) - +""" # Prevent /up griefing. //up is blocked by PlotMe. @hook.event("player.PlayerCommandPreprocessEvent", "low") def on_command(event): if event.getMessage()[:4].lower() == "/up ": event.setMessage("/" + event.getMessage()) - +""" """ Disabled while builder can't access Trusted @hook.event("player.PlayerGameModeChangeEvent", "low") |