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#pylint: disable=F0401
from helpers import *
from time import time as now
import org.bukkit.event.block.BlockBreakEvent as BlockBreakEvent
import json
spam_filename = "plugins/redstoner-utils.py.dir/files/damnspam.json"
inputs = {} # format "x;y;z;World"
accepted_inputs = ["WOOD_BUTTON", "STONE_BUTTON", "LEVER"]
try:
inputs = json.loads(open(spam_filename).read())
except Exception, e:
error("Failed to load buttons and levers: %s" % e)
def saveInputs():
try:
spam_file = open(spam_filename, "w")
spam_file.write(json.dumps(inputs))
spam_file.close()
except Exception, e:
error("Failed to save damnspam: " + str(e))
def location_str(block):
return ";".join([block.getWorld().getName(), str(block.getX()), str(block.getY()), str(block.getZ())])
def add_input(creator, block, timeout_off, timeout_on):
global inputs
inputs[location_str(block)] = {
"creator" : str(creator.getUniqueId()),
"timeout_off" : timeout_off,
"timeout_on" : timeout_on,
"last_time" : 0
}
@hook.command("damnspam")
def onDammnspamCommand(sender, args):
global inputs
plugHeader(sender, "DamnSpam")
if len(args) in [1,2]:
if not str(sender.getGameMode()) == "CREATIVE":
msg(sender, "&cYou can only do this in Creative mode.")
return True
# /damnspam <secs>
if len(args) == 1:
timeout_on = args[0]
try:
timeout_on = round(float(timeout_on), 2)
timeout_off = timeout_on
if not 0 <= timeout_on <= 60:
msg(sender, "&cThe timeout must be within 0-60.")
return True
except ValueError:
msg(sender, "&cThe timeout must be a number")
return True
# /damnspam <off> <on>
elif len(args) == 2:
timeout_on = args[0]
timeout_off = args[1]
try:
timeout_on = round(float(timeout_on), 2)
timeout_off = round(float(timeout_off), 2)
if not 0 <= timeout_on <= 60 or not 0 <= timeout_off <= 60:
msg(sender, "&cThe timeout must be within 0-60.")
return True
except ValueError:
msg(sender, "&cThe timeout must be a number")
return True
# get the block we're looking at
target = sender.getTargetBlock(None, 10)
ttype = str(target.getType())
if ttype not in accepted_inputs:
msg(sender, "&cPlease look at a button or lever while executing this command!")
return True
test_event = BlockBreakEvent(target, sender)
server.getPluginManager().callEvent(test_event)
if test_event.isCancelled():
msg(sender, "&cYou are not allowed to modify this button")
return True
# add block to inputs
add_input(sender, target, timeout_off, timeout_on)
saveInputs()
msg(sender, "&aSuccessfully set a timeout for this %s." % ttype.lower())
return True
else:
msg(sender, "&c/damnspam <seconds> &e(Buttons/Levers)")
msg(sender, "&c/damnspam <seconds after off> <seconds after on> &e(Levers only)")
@hook.event("block.BlockBreakEvent", "normal")
def onBreak(event):
global inputs
sender = event.getPlayer()
block = event.getBlock()
if str(block.getType()) in accepted_inputs and not event.isCancelled():
pos_str = location_str(block)
if inputs.get(pos_str):
plugHeader(sender, "DamnSpam")
if sender.isSneaking():
inputs.pop(pos_str) # remove
saveInputs()
msg(sender, "&eSuccessfully removed the input!")
return True
else:
event.setCancelled(True)
msg(sender, "&cYou cannot destroy this input!")
msg(sender, "&c&nSneak&c and break if you want to remove it.")
return True
@hook.event("player.PlayerInteractEvent", "normal")
def onInteract(event):
if (str(event.getAction()) == "RIGHT_CLICK_BLOCK") and not event.isCancelled():
sender = event.getPlayer()
block = event.getClickedBlock()
btype = str(block.getType()).lower()
powered = (block.getData() & 0x8) == 0x8 if btype == "lever" else False # data > 7, but this is how bukkit does it
pos_str = location_str(block)
data = inputs.get(pos_str)
if data:
checktime = data["timeout_on"] if powered else data["timeout_off"]
if data["last_time"] + checktime > now():
event.setCancelled(True)
plugHeader(sender, "DamnSpam")
msg(sender, "&cThis %s has a timeout of %ss." % (btype, checktime))
else:
inputs[pos_str]["last_time"] = round(now(), 2)
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